somuchmonsters Posted February 8, 2012 Share Posted February 8, 2012 I made a video walkthrough of the process of getting a custom model to show up in game without replacing it. Custom item ids, recipes and tempering recipes. Could split it up into a few chunks but this covers it all! Link to comment Share on other sites More sharing options...
AtherAngelus Posted February 8, 2012 Share Posted February 8, 2012 Very useful, very simple and well explained!! Link to comment Share on other sites More sharing options...
danatoth666 Posted February 8, 2012 Share Posted February 8, 2012 (edited) Great video. I think another useful video would be how to use a custom model of buildings, or trees, or rocks - things like that, and export them from 3-ds max and thenimport them into the game.If you did that, I'd be eternally grateful =) Edited February 8, 2012 by danatoth666 Link to comment Share on other sites More sharing options...
Bobbetyrules Posted February 8, 2012 Share Posted February 8, 2012 I already know how to do this, but thank you so much for putting this up to help others. It might keep people from posting a bunch of threads asking how to do this. :thumbsup: Link to comment Share on other sites More sharing options...
Animositisomina Posted February 8, 2012 Share Posted February 8, 2012 Awesome tutorial. Helped me with a problem I was having getting custom weapons to be upgradable at grindstones. Link to comment Share on other sites More sharing options...
TheRealAedh Posted February 8, 2012 Share Posted February 8, 2012 That was extremely helpful. Link to comment Share on other sites More sharing options...
Zonzai Posted February 8, 2012 Share Posted February 8, 2012 Thank you. Link to comment Share on other sites More sharing options...
jet4571 Posted February 8, 2012 Share Posted February 8, 2012 So let me get this straight, we still need to use nifskope to create a useable mesh? Link to comment Share on other sites More sharing options...
somuchmonsters Posted February 8, 2012 Author Share Posted February 8, 2012 So let me get this straight, we still need to use nifskope to create a useable mesh? That's true. Sad, right? =( Link to comment Share on other sites More sharing options...
shockfist Posted September 18, 2012 Share Posted September 18, 2012 Thnx a ton \o/ Link to comment Share on other sites More sharing options...
Recommended Posts