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Oh Bullpoo!


Rabiah

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I am not a fan of what Bethesda did with the detect life/dead spell so I wanted to change it so it was a fire and forget that way it could still be of use to my archer character. I start up CK and go to edit the skills only to find out that they put the spells in categories in the CK so Detect life/dead is only in the "concentration" category. You cant create a new spell with the effects, you cant enchant the effect to an item, it has to be a concentration spell!

 

Granted it may be possible for those who are the more serious modders that dabble in scripting and etc, but for those of us that just want to create subtle changes for personal use its impossible and I say BULLPOO!

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You can't do those spells as a constant effect because of the way they work. There is a max range setting and when the spell is first cast, everything is shown in that radius, and everything outside that radius will not display, even if they move into range. The only way to have targets that are newly in range show up is to recast the spell. That goes for you moving also, if you move 300 yards away from the casting spot, you still won't see targets that come into range after you moved.
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When I saw the title, I thought that you'd actually added cow dung to the game, and I was a little disappointed that so wasn't the case. It would have been both funny (well slightly so if your sense of humor is kind of underdeveloped like mine) and added to the immersion level of the game. The dung would basically lay around villages with cows, you could step in it like a bear trap (with a disgusting sound, of course), the village children would laugh at you and you would get a temporary slight negative stat effect to your speech or something due to the smell.
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As a side note, it is possible to take many of the other spells and change the effect to be Conc or F&F (for instance the candlelight spell can easily be made a concentration spell). I think all that bars detect life from this modification is the way it is currently designed to work (quoted above). What if you simply tracked down the lighting effect that is applied to detected actors by the detect life spell and scripted a new F&F magic effect that would automatically find all of the Actors within a radius of you, and then apply that lighting effect to them for a duration (effectively creating something identical to what you are thinking of). What I can't figure out (I have another thread with no responses yet) is how to simply apply lighting effects or even whole magic effects to an actor for a specified duration of time. It seems there are ways to flat out cast existing spells (Spell.Cast() or even UseMagic() procedure) but that does not allow you to apply magic effects or cast spells for durations determined at runtime.
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