MoreSly Posted April 19, 2017 Share Posted April 19, 2017 (edited) I'm working on making The Castle Tunnels an interior settlement like Home Plate is, but I've run into an issue with certain objects not being scrappable. I'm new to modding, so I might have missed something obvious but I can't see it. I followed this tutorial - https://community.bethesda.net/thread/11633?start=0&tstart=0 - to create a functioning workshop in the interior and went through the script to ensure a player couldn't use the workshop without first beating Sarge (that was pretty much default). How can I allow these objects to be scrapped in workshop mode? You can find screencaps to show what I mean and the .esp here - https://www.dropbox.com/sh/a55a99otgzrad6c/AADq9wr5PhMVcFs0LLiAswixa?dl=0. Edited April 19, 2017 by GhostbustThat Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted April 20, 2017 Share Posted April 20, 2017 You'll have to create a workshop recipe for them (or replace them with objects that already have recipes). Link to comment Share on other sites More sharing options...
Greslin Posted April 20, 2017 Share Posted April 20, 2017 A lot of worldspace objects are combined for performance optimization reasons. Often when dealing with a modded, non-vanilla settlement, that's why some otherwise normal objects can't be scrapped. They're actually just scenery and not objects at all. Link to comment Share on other sites More sharing options...
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