preeum Posted April 20, 2017 Share Posted April 20, 2017 So it's taken me a long time to port my custom made followers over to SSE - there was nothing extravagent about them; eyes from Eyes of Beauty mod, hair from KS Hairdos. When I ported it at first, got the awful bug of having just the head shape appear and nothing else.Decided to use Ousnius' awesome Nif Optimizer tool, and once I checked out my npcs in game it worked really well! But they still don't have eyes, and I've checked all the meshes, and know about updating the nitrishapedata information for Vector Flags to have Has_Tangents, but whether I edit the meshes before or after the Nif optimizer conversion (or even without a conversion at all, just using the tangent fix) I still have no eyes appearing for any of the custom npc characters I've made.I've tried looking up a way to troubleshoot this on my own, but have so far found nothing. Any help or suggestions at this point is highly appreciated! Link to comment Share on other sites More sharing options...
BlueGunk Posted May 5, 2017 Share Posted May 5, 2017 I've ported other custom followers over (not any of my own - I don't mod) and I heard it is best not to use the NIF optimiser on their heads / faces, even though it has a button for it. I went into the NIF files and did what you did, altering the Vector Flags. Most of the time it worked, but on a couple of older followers it did not - maybe not enough info in the original NIF?Also, maybe the SE version of Eyes of Beauty is different to the older one? Some of them have quite a list of NIF files to work through. I got most of the ones ported over OK. Link to comment Share on other sites More sharing options...
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