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Is the Heightmap Editor broken?


ub3rman123

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In the CK, I'm trying to use the heightmap editor to get started on my worldspace. Here's what I've found:

 

When I wave the cursor around a large area altering heights, then attempt to save, it just crashes to desktop.

 

When I only alter areas that are in cells that have been generated by hand-changing then save, it gives me a series of 'Waiting' error messages and then just closes out.

 

Am I doing something wrong here?

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Oh, good to see that's up. Wasn't when I checked earlier. Thanks!

 

Edit: I've looked through the article, but nothing is mentioned of the crash nor what can be done to prevent it/proper loading techniques for a heightmap. There is, however, a similar question on the discussion page.

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If there is a good one, I haven't found it. For now I'm doing it by hand with very large landscape brushes.

Do basic outline in a paint program, grayscale. Load up a 3d graphics program that allows creation of point grids. Work on one quad at a time using the image as a deform map for the point grid, adjust the points more to have the desired contours, render the 3d map as a 2d grayscale heightmap. Import into game.

 

Really though, regardless of the method, you'll end up having to adjust the terrain by hand in the CK. The most you can hope to do with the heightmap editor is just get a basic shape made. That's kinda just how it is given how it isn't easy to judge heights in relation to placed statics in the heightmap editor.

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