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CTD while loading/fast travel


derfrak

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Hello

I started playing oblivion again. I started with this mods:

 

00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
04  Mart's Monster Mod.esm  [Version 3.7b3p3]
05  FCOM_Convergence.esm  [Version 0.9.9MB3]
06  Better Cities Resources.esm  [Version 5.1.4]
07  Unofficial Oblivion Patch.esp  [Version 3.4.1]
08  UOPS Additional Changes.esp
09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0A  Oblivion Citadel Door Fix.esp
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]
0D  USIPS Additional Changes.esp
0E  Better Cities .esp  [Version 4.7.0]
0F  Francesco's Optional Chance of Stronger Bosses.esp
10  Francesco's Optional Chance of Stronger Enemies.esp
11  Francesco's Optional Chance of More Enemies.esp
12  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
++  LoadingScreens.esp
14  LoadingScreensAddOn.esp
**  LoadingScreensSI.esp
15  Natural_Weather_by_Max_Tael.esp
16  Natural_Weather_HDR_by_Max_Tael.esp
17  Natural_Habitat_by_Max_Tael.esp
18  Natural_Water_by_Max_Tael.esp
19  Better Bell Sounds.esp
++  Symphony of Violence.esp
1A  Sounds of Cyrodiil.esp  [Version 1.1]
1B  WindowLightingSystem.esp
1C  AliveWaters.esp
1D  AliveWaters - Koi Addon.esp
1E  AliveWaters - Slaughterfish Addon.esp
++  Brighter_Torches.esp
1F  ChaseCameraMod.esp
20  Streamline 3.1.esp
21  Enhanced Hotkeys.esp  [Version 2.3.1]
22  DLCHorseArmor.esp
23  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
24  DLCOrrery.esp
25  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
26  DLCVileLair.esp
27  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
28  DLCMehrunesRazor.esp
29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
2A  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2B  Dude Wheres My Horse.esp
2C  DLCThievesDen.esp
2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
2E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
2F  Oblivion WarCry EV.esp  [Version 1.09]
30  FCOM_WarCry.esp  [Version 0.9.9MB5]
31  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
32  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
33  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
34  FCOM_RealSwords.esp  [Version 0.9.9]
35  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
36  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  FCOM_LessReaversInGates.esp  [Version 0.9.9]
37  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
**  LoadingScreens-OOO.esp
3A  DLCBattlehornCastle.esp
3B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
3C  DLCFrostcrag.esp
3D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
3E  Knights.esp
3F  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
40  xuldarkforest.esp  [Version 1.0.5]
41  xulStendarrValley.esp  [Version 1.2.2]
42  xulTheHeath.esp
43  XulEntiusGorge.esp
44  xulFallenleafEverglade.esp  [Version 1.3.1]
45  xulColovianHighlands_EV.esp  [Version 1.2.1]
46  xulChorrolHinterland.esp  [Version 1.2.2]
47  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
48  xulBravilBarrowfields.esp  [Version 1.3.3]
49  xulLushWoodlands.esp  [Version 1.3.1]
4A  xulAncientYews.esp  [Version 1.4.3]
4B  xulAncientRedwoods.esp  [Version 1.6]
4C  xulCloudtopMountains.esp  [Version 1.0.3]
4D  xulArriusCreek.esp  [Version 1.1.3]
4E  xulPatch_AY_AC.esp  [Version 1.1]
4F  xulRollingHills_EV.esp  [Version 1.3.3]
50  xulPantherRiver.esp
51  xulRiverEthe.esp  [Version 1.0.2]
52  xulBrenaRiverRavine.esp  [Version 1.1.1]
53  xulImperialIsle.esp  [Version 1.6.7]
54  xulBlackwoodForest.esp  [Version 1.1.0]
55  xulCheydinhalFalls.esp  [Version 1.0.1]
56  xulAspenWood.esp  [Version 1.0.2]
57  xulSkingradOutskirts.esp  [Version 1.0.2]
58  xulSnowdale.esp  [Version 1.0.4]
59  xulCliffsOfAnvil.esp  [Version 1.12]
5A  xulSilverfishRiverValley.esp  [Version 1.0.2]
5B  xulJerallGlacier.esp  [Version 1.0.0]
5C  xulTheEasternPeaks.esp  [Version 1.0]
5D  Natural_Vegetation_by_Max_Tael.esp
5E  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
5F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
60  Better Dungeons.esp
61  RealisticHealth.esp
62  RealisticForceHigh.esp
63  No psychic guards v1.2.esp
64  Oblivion XP.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
65  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
66  SupremeMagicka.esp  [Version 0.90b]
67  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
68  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
69  bgMagicEVPaperChase.esp  [Version 1.68EV]
6A  Better Cities Full.esp  [Version 5.1.4]
6B  Better Imperial City.esp  [Version 5.1.4]
6C  Better Cities - Unique Landscape Barrowfields.esp  [Version 5.1.2]
6D  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 5.1.2]
6E  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]
6F  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]
70  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]
71  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
++  Francesco's day lenght rescale 1-16.esp
72  bgMagicLightningbolt.esp
**  FCOM_Archery.esp  [Version 0.9.9]
73  Bashed Patch, 0.esp

 

Addionaly I am using Fake Fullscreen mode,4 Gbit-Version and those OBSE plugins:

 

 

Elys_USV.dll

FastExit2.dll

OBGEv2.dll Version: 2.0.0.0

obse_jail_fix.dll

OBSE_Kyoma_MenuQue.dll

sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0

weOCPS.dll

 

Now my Problem.

First I had a crash entering the mages guild in Chorrol. (5 hours game time) I didnt happen again after the restart.

But now I always crash when I want to travel to Vilverin (Ayeleid Ruin at Start Point) from Anvil. It crashed while the loading bar is filled around 30%. It just happens in that state of game (5 hours played). Everytime I load and travel there it crashes. And then again I can travel to 10 other places and then to Vilverin. It won't crash then.

This doesnt make the game unplayable for me. But I can't enjoy the game knowing that it could crash anytime. I hope it's easy fixable. I am using Streamline (streamsave) now because I heard using autosave and quicksave is buggy. Maybe my savegame is just corrupt. But I dont know!

My Comupter Speccs:

6 GB Ram

Intel i7 920 2,67 GHz

Windows 7 64-bit

nvidia gtx 295

 

Thank you and sorry for my english!

 

EDIT:

Some more information:

-I can get there by tyoing "coc Vilverin" and then going outside!

-I can get there loading up an earlier save game

-I can't get there traveling to one station in between (Anvil->Skingrad->Valverin)

-Same thing for "Imperial Prison Sewer" and "Sideway Caves"

- I can travel like this without crash ("coc sidewaycavesnew" (in Sideway Caves) -> Valverin -> Anvil -> Valverin)) Maybe it has to do something with the monsters respawning. Oblivion cannot travel that far if the new location has to respawn?

Edited by derfrak
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You could try 'coc center' and then wait for 72 hours plus a bit. Then 'coc weye' (or any other spot, but not one of the ones you're having trouble with). Then see if your problem is resolved.
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I did this:

"coc center"->Waited 4 days->"coc weye"->Fast Travel to Anivl again->Fast Travel to Vakverin = Crash

 

Didn't work.

The thing is, I want to know what exactly causes this crash. I can get to Valverin if I want to. But I want to know why it crashes, to prevent future crashes!

Thanks.

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I guess not but that would take some time to test. I know I can travel to the Imperial City and go there.

And just for your Information.

With "Vilvern" I mean the area around it. Whe you fast travel to it you would get to "Waterfront" not inside of the Ruin. But i dont know the ID for Waterfront.

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Fast travel will always take you to the map marker for that place. In the case of Vilvern the UESP Wiki shows the map marker as 60ft west of the entrance (marked as M on this map). Take note of the map marker name in the wiki article (VilverinMapMarker01). You can search for any vanilla location and find the same info.

 

I stopped using fast travel a long time ago, in part because of crashes, and in part because of having my most recently ridden horse show up (I find having a horse, which bandits prefer to attack over the player, is an extra complication when traveling ... ride along, spot a bandit, turn around and ride a safe distance away and dismount, go and kill the bandit, return to find out where the horse has wandered off to). Granted, on my old guy's saves I travel with a horse, but that's because Vilja loves her horse Bruse, and worries that she doesn't spend enough time with him. While she gets her beauty sleep each night my guy 'plows the way' towards the next day's destination. I can cover twice the ground on foot because I don't have to continually go back and get the horse.

 

My new guy travels on foot because I want to train up athletics and acrobatics. If you travel by horse you don't get the training ... I'm not sure whether or not you do if you fast travel (but not on horseback).

Edited by Striker879
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Maybe I missed something, but did you actually disable the autosaving feature too? Or did you just stop playing from them? I just started using Streamline too, and there's an option in there to clear the cell buffers before saving, which in theory, should help keep saves cleaner. I'm not really sure about the Vilvern issue specifically..
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I stopped using fast travel a long time ago, in part because of crashes, and in part because of having my most recently ridden horse show up (I find having a horse, which bandits prefer to attack over the player, is an extra complication when traveling ... ride along, spot a bandit, turn around and ride a safe distance away and dismount, go and kill the bandit, return to find out where the horse has wandered off to). Granted, on my old guy's saves I travel with a horse, but that's because Vilja loves her horse Bruse, and worries that she doesn't spend enough time with him. While she gets her beauty sleep each night my guy 'plows the way' towards the next day's destination. I can cover twice the ground on foot because I don't have to continually go back and get the horse.

 

My new guy travels on foot because I want to train up athletics and acrobatics. If you travel by horse you don't get the training ... I'm not sure whether or not you do if you fast travel (but not on horseback).

Lol. I'm starting to do this too. I was so excited when I got my first horse, a Armored Old Nag. She took many an arrow for me. However, she drowned herself while trying to follow me while swimming around the IC waters. 'Twas a sad day indeed. Now, I randomly grab horses to ride around on, but they always saunter away and make things clunky anyway. Not to mention having to dismount every time I need to put an arrow in a bandit.

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Fast travel will always take you to the map marker for that place. In the case of Vilvern the UESP Wiki shows the map marker as 60ft west of the entrance (marked as M on this map). Take note of the map marker name in the wiki article (VilverinMapMarker01). You can search for any vanilla location and find the same info.

Typing "coc Vilverinexterior" gets me there without any crash. So I guess it has to do something with the fast Travel!

 

Maybe I missed something, but did you actually disable the autosaving feature too? Or did you just stop playing from them? I just started using Streamline too, and there's an option in there to clear the cell buffers before saving, which in theory, should help keep saves cleaner. I'm not really sure about the Vilvern issue specifically..

I installed Streamline now and deactivated Autosave but I haven't played since the crashes. And please dont forget that this is not a "Vilverin" issue. I can't fast travel to that exterior Location called "Waterfront". Fast Travel to"Weye" or the" Imperial Prison Sewer" makes Oblivion crash too!

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  • 1 month later...
Hi I believe I know the reason this is more then likely the root issue/culprit MenuQue_V9a Or V10 they are buggy and creates extra fonts Many complaints about CTD "Crash to desktop" there, I am thinking that it somehow misreads the cell location on the map and returns you back or you never leave your spot therefore the game basically no longer computes try a new game without MenuQue and leave all your other mods in tack then try fast travel should work just fine. I found this form because I just got this same problem lol and it happened right after MenuQue...
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