ajs52698 Posted April 21, 2017 Share Posted April 21, 2017 Ive been messing around with basic nifscope animations and am wondering if anyone has managed to animate a CPA node. From what I've tested just attaching it to a animated Ninode does not work. Link to comment Share on other sites More sharing options...
VIitS Posted April 21, 2017 Share Posted April 21, 2017 That is definitely an interesting idea. So you want to be able to snap an object to something else, and have the snapped object moved by an animation from the base object? That would be awesome. I'd suggest looking at the MirrorBall.nif (SetDressing\LightFixtures\ ), it has several non-standard animations. If it is possible, I doubt it will be easy, since most of the animation methods seem to point at something using the "Name". How would you select an individual connect point? Link to comment Share on other sites More sharing options...
Ethreon Posted April 21, 2017 Share Posted April 21, 2017 May be possible, but making it in max would be far more feasible. Link to comment Share on other sites More sharing options...
ajs52698 Posted April 21, 2017 Author Share Posted April 21, 2017 (edited) snap a wire to a object, and when the object the wire is snapped to moves, the wire snap point also moves with it what im trying to do Vlits. You can attach a CPA point to a Ninode which is animated, but when you go in-game, basically the snap points don't function(atleast for me). So im trying to see if anyone has a discovered a way to do this that doesn't break the CPA node. Another thing if you do attach a CPA node to a animated node and go into the ck, when you play the animation with nodes displayed, the connection points do actually follow as they should, its just in-game they don't work. Edited April 21, 2017 by ajs52698 Link to comment Share on other sites More sharing options...
deadbeeftffn Posted April 22, 2017 Share Posted April 22, 2017 I guess, a snap point is only active in workshop mode and will become inactive as soon as you leave workshop mode. So even if the snap point will be moved together with the object, it won't snap to anything. Could be totally wrong, though... Link to comment Share on other sites More sharing options...
Ethreon Posted April 22, 2017 Share Posted April 22, 2017 In MAX the snap point is a box that could potentially be used as an animation guide. Outside of that I don't think you will have much success. Link to comment Share on other sites More sharing options...
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