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Multiple Marriage


drovage

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EDIT:

Think I found it!

4: QF_RelationshipMarriageBreakWeddin_0007404E.psc

line191: Game.GetPlayer().AddtoFaction(PlayerMarriedFaction)

 

now how to make the game ignore that bit ...

 

I don't really have any experience in this , all i'm accustomed with is the console :psyduck:

What i know is:The Spouse(Wife/Husband) faction is 000c6472 I tried manually adding npcs to this faction (marriageable) yet it doesn't seem to work for some reason :wallbash:

The Courting Faction(the one that likes you and wants to marry with you) seems to work fine if you add someone to it

 

What i'm trying to get at is wouldn't it be easier to fix the problem with adding npc's to the Spouse faction? and then work from there? or do i have the whole thing mixed up somehow :unsure:

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What i'm trying to get at is wouldn't it be easier to fix the problem with adding npc's to the Spouse faction? and then work from there? or do i have the whole thing mixed up somehow :unsure:

 

mixed up.

 

this mod is supposed to allow marriage without console.

 

the whole marriage dialogue, marriage benefits and so on.

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I am not sure migele, but I think the quest-trigger is somewhere arround the point of wearing the amulet of mara combined with the fact you are talking to a npc which is part of the "you can marry faction" and the fact you as player are choosing the option "yes i am interessted in you"... If those requirements are "true" the quest trigger should be activated... As far as I have seen it, it is mentioned in one of the following scripts you mentioned earlier (perhaps I am wrong :P )...

 

1: QF_RelationshipMarriageBreakU_0007431b.psc

2: QF_RelationshipMarriageBreakCourti_00074793.psc

3: QF_RelationshipMarriageBreakFIN_00021382.psc

4: QF_RelationshipMarriageBreakWeddin_0007404E.psc

5: RelationshipMarriageQuestScript.psc

6: RelationshipMarriageSpouseHouseScript.psc

7: RelationshipMarriageWeddingScript.psc

8: SF_RelationshipMarriagePostWe_0007D3A9.psc

9: SF_RelationshipMarriageWeddin_00074791.psc

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Actually, I decided it is easier to make a new quest.

 

less stuff to mod, and I haven't figured out how to make it repeatable without messing it up.

 

Base stuff: I'd have to remove all references to relationshipstatus PlayerMarriedFaction, MarriageCourting (after interest and before Married) and one other I can't remember (at work currently)

 

and I'd have to mod the quest to make it repeatable. (currently trying to read up on that by reading up on the Windhelm book searches)

 

so I think making a new raw one is easier.

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