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What does the Steam Workshop mean for the Nexus?


FlaviusBelisarius

  

34 members have voted

  1. 1. What will happen to the Skyrim Nexus

    • All normal mods will go to the Steam Workshop, and the Nexus only get the porn.
      3
    • Many mods will go to the SW, some will go to both, and the Skyrim community won't be as big as the Oblivion community.
      6
    • Nobody will really use the steam workshop.
      9
    • The Nexus (for Skyrim, at least) will become obsolete.
      3
    • Skyrim modding won't be as popular as Oblivion modding due to the Steam-only CK and the divided modding community.
      1
    • The presence of two options will greatly enhance the modding community.
      12


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Why can't we have both? I use the Steam Workshop primarily because my fav. mods are released there already and i'd like to test if it's really that dangerous. If I come as far as releasing a mod, I would upload it both here and on the SW.

 

I think it would be a healthy for the community, many hopeful noewbies will perhaps be inspired to pick up the CK and try to make something.

 

Speaking of which, Mod talk, troubleshooting and request might not cut it anymore. I've had a scripting question burried twice today. Having a dedicated subforum for level editing, scripting, items, dialogues and so on would be helfpful indeed.

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Why can't we have both? I use the Steam Workshop primarily because my fav. mods are released there already and i'd like to test if it's really that dangerous. If I come as far as releasing a mod, I would upload it both here and on the SW.

 

I think it would be a healthy for the community, many hopeful noewbies will perhaps be inspired to pick up the CK and try to make something.

 

Speaking of which, Mod talk, troubleshooting and request might not cut it anymore. I've had a scripting question burried twice today. Having a dedicated subforum for level editing, scripting, items, dialogues and so on would be helfpful indeed.

 

I use both SW and NMM atm, but will probably only use SW, if SkyUI ever moves to native Papryus scripting instead of SKSE.

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I think your poll options are too biased to be worth voting on.

 

I believe skyrim's modding community will eclipse oblivion's significantly, and that the CK & SW will only help it to grow.

I apologize. It wasn't my intent to show bias, but I felt pessimistic about the SW. I updated the poll options.

 

Well, looking at the poll results thus far, Its good to see that the majority are coming around to the side of optimism.

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I use both SW and NMM atm, but will probably only use SW, if SkyUI ever moves to native Papryus scripting instead of SKSE.

If SKSE is any similar to what OBSE was for Oblivion, in that it "extends" the existing scripting functionality of the CK, then I'm afraid things like this aren't going to happen. You can't modify OBSE-dependant mods to no longer require OBSE, as the things they do require functionality the regular OBScript doesn't provide and can't be done without OBSE. It's not just a matter of convenience using more comfortable functions to do things Vanilla functions could do as well just simpler, it's a matter of necessity, going deeper into the game engine's inner workings than Vanilla scripting could ever do, enabling things to be done which otherwise are simply impossible.

 

But as I don't know what SKSE already does, I could as well be wrong and there could be a SkyUI without SKSE dependance. Though if it's any similar to OBSE like I said, then there can't.

 

Oh, and I'm missing a 7th option up there:

- Countless users will come running to us asking for help they don't get at Steam, once their proposed one-click-install failed miserably.

Edited by DrakeTheDragon
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