Jump to content

[LE] Equipment Companion mod optinions


Recommended Posts

I am making a equipment comp[anion mod that covers the following so far: For Skyrim

 

 

Jagged crown is craft-able\improvable (After "The Jagged Crown" is completed)
Skaal Boots, Coat, Gloves and Coat are now all craft-able\improvable (After "Fate of the Skaal" is completed)
Psyjiic Robes, Hood, Boots and Gloves are craft-able (After "Good Intentions" is completed)
Greybeard Robes, Boots and Hood are now Equipable and craft-able (After "The Way of the Voice" is completed)
Thalmor Boots, Gloves, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed)
Archmage's Boots, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed)
Dark Brotherhood Shrouded Handwraps, Hood, Robes and Shoes are craft-able (After "With Friends Like These" is completed)
Jester Clothes, Boots, Gloves and Hat are Craft-able (After "The Cure For Madness" is completed)
Linwe Boots, Armor, Gloves and Hood are craft-able and renamed to "Summerset Shadows *****" (After "Summerset Shadows" is completed)
Mythic Dawn Boots, Gloves, Robes and Hooded Robes are craft-able (After "Pieces of The Past" is completed)
Blades armor set is now craft-able\improvable regular set is now Heavier and there's a light set now also added a Blades Sword(After "Alduins Wall" is completed)
Ancient Falmer Cuirass, Boots, Gauntlets and Crown are now craft-able\improvable (After "Touching the Sky" is completed)
All 3 types of thieves guild armor is now craftable (As you progress through the thieves guild quest-line)
Nightinglae Armor, Gloves, Boots and Hood are now craft-able (After "Trinity Restored" is completed)
Mystic Tuning gloves are now craft-able (After "Out of Balance" is completed)
Cultist Boots, Gloves, Mask and robes are now a matched and balanced light armor set. Also craft-able and the Boots and Robes now are improvable (After "Dragonborn" is completed)
Companions Wolf Armor is now craft-able\improvable (After "Take Up Arms" is completed)
Vampire armors are craft-able\improvable added a unenchanted Vampire Royal Armor (After "Bloodlines" is completed)
Morag Tong Boots, Armor, Bracers and Hood are all now craftable (After "Served Cold" is completed)
Forsworn Boots, Armor, Headdress and Gauntlets are all craft-able*****
Falmer Boots, Armor, Helmet, Shied and Gauntlets are all craft-able******
General Carius' Armor is now equipable\improvable
Added Chitin Heavy Shield
Studded imperial armor is craft-able\improvable
Falmer boots now have barefoot sounds because they dont cover feet
Torturers Hood is now loot-able and craft-able\improvable
Horkers and Mammoths now give 2 tusks per corpse
Headsman Axe is now craft-able\improvable
Mammoth Tusks can be powderd at the forge
Human skull, troll skull and dragonbone can be turned into bone meal at the forge
You now take both big toes off of giants!
Added Stahlrim Heavy Shield (Unique mesh)
Alternate Stahlrim Heavy Armor set
Added Stahlrim Bastard Sword
Added Stahlrim Claymore
Lockpicks are craft-able in 5, 10, 15, 20 & 25 (amounts raise with your smithing skill!)
Experience is gained at the smelter and tanning rack
Gold coin recipies:
1 gold ingot = 100 septim
1 gold ore = 50 septim
100 septim = 1 gold ingot
Armored\Jeweled Circlets are added. (Half armor value of their helm counterparts)
Added all 10 variations of the vanilla Circlets to 13 armor tiers, for a total of 130 circlets.
The Circlets have been added to the following Armor sets:
Heavy-
Iron
Steel
Dwarven
Orcish
Ebony
Daedric
Dragonplate
Stalhrim
Light-
Scaled
Elven
Glass
Dragonscale
Stalhrim
You must have the "Circlet Crafting Guide" to enable the crafting of these!
All circlets are temper-able and smelt-able.
Leveled lists were rebalanced:
Details:
Multiple new leveled-lists are distributed them accordingly in the vanilla loot pools. Dwarven loot pools are more Dwarven, Falmer loot pools are more Falmer... and so on.
Adds Chitin, Stalhrim, Nordic and Bonemold to armor and weapon leveled lists.
Chances for dragons and other boss drops to include:
Enchanted Armor
Enchanted Weapon
Daedric Armor
Daedric Weapons
Dragonplate/Dragonscale Armor
Dragonbone weapons
Ingested ingredients/Potions/Ore/Ingots
Boss chests with leveled loot pools that make sense.
Boss chests are primarily the target of the distribution, as they tend to be at the end of most dungeons. However, Dragons now have a much nicer loot pool. Their leveled items pull from several sublists, which in turn pull from a few more sublists, ensuring variety and value comes out hunting dragons!
Bandits will have stolen armor/jewelry/food, etc Dwarven ruins will contain more Dwemer artifacts, soul gems, and such Warlocks will have more spell tomes and magic items stashed away Forsworn will have more gems, weapons, armor, and poisonous ingredients hidden Giants will collect more random items, and have a chance to have a stash of Sleeping Tree sap Falmer will have more poisons, ore, and other paraphernalia Vampires will have more valuable and noble loot Werewolf den chests will contain their trophies and other miscellaneous objects.

 

 

It is intended as a companion mod to WAFR, CCOR and CCF but will stand on its' own perfectly.

 

Any ideas, thoughts additions,complaints?

Link to comment
Share on other sites

Tons of progress. New list:

 

Questing added equipment: (All unenchanted versions)
Jagged crown is craft-able\improvable (After "The Jagged Crown" is completed)
Skaal Boots, Coat, Gloves and Coat are now all craft-able\improvable (After "Fate of the Skaal" is completed)
Psyjiic Robes, Hood, Boots and Gloves are now playable and craft-able (After "Good Intentions" is completed)
Greybeard Robes, Boots and Hood are now playable and craft-able (After "The Way of the Voice" is completed)
Thalmor Boots, Gloves, Robes and Hooded Robes are craft-able (After "Eye of Magnus is completed)
Jester Clothes, Boots, Gloves and Hat are now playable and Craft-able (After "The Cure For Madness" is completed)
Linwe Boots, Armor, Gloves and Hood are now playable and craft-able\improvable*****  and renamed to "Summerset Shadows *****" (After "Summerset Shadows" is completed)
Mythic Dawn Boots, Gloves, Robes and Hooded Robes are craft-able (After "Pieces of The Past" is completed)
Blades armor set is now craft-able\improvable regular set is now heavier (After "Alduins Wall" is completed) 
Ancient Falmer Cuirass, Boots, Gauntlets and Crown are now craft-able\improvable (After "Touching the Sky" is completed)
All 3 types of thieves guild armor is now craft-able (As you progress through the thieves guild quest-line)
Cultist armoris now craft-able\imporavable (After "Dragonborn" is completed)
Morag Tong Boots, Armor, Bracers and Hood are all now craft-able (After "Served Cold" is completed)
Forsworn Boots, Armor, Headdress and Gauntlets are all craft-able (After "No One Escapes Cidhna Mine" is completed)
Archmage's Boots, Robes and Hooded Robes are craft-able ******************


Faction Equipment: (All unenchanted versions)
Dawnguard Equipment is craft-able\improvable by Dawnguard Faction members at Fort Dawnguard. (Includes the extra damage to Vampires script).
Vampire armors are craft-able\improvable Volkihar Vampire Clan Faction members.
Dark Brotherhood Shrouded Hand wraps, Hood, Robes and Shoes are craft-able by Dark Brotherhood faction members.
Nightingale Armor, Gloves, Boots and Hood are now craft-able by Nightingales members.
Companions Wolf Armor is now craft-able\improvable by Companions faction members.
All Skyforge Weapons and armors are now craft-able\improvable after you get permission to use the Skyforge (Includes the added Skyforge equipment) 
Mystic Tuning gloves are now craft-able *************


Equipment Additions\Changes:
Siver Weapons can be crafted at the lunar forge
Lunar Weapons can be crafted at the lunar forge
Added craft\temper recipes for the rest of the dawnguard armor and weapons
Cultist Boots, Gloves, Mask and robes are now a matched and balanced light armor set
Cultist equipment is now craft-able and the Boots and Robes now are improvable
Thalmor Robes, Hooded Robes, Boots and Gloves are all now craft-able
Falmer Boots, Armor, Helmet, Shield and Gauntlets are all now craft-able
Silver Sword, Silver Greatsword are now craft-able\improvable
Headsman Axe is now craft-able\improvable
Blades Sword is now craft-able\improvable
Studded imperial armor is craft-able\improvable
General Carius' Armor is now playable\improvable
Craft-able Woodcutters Ax
Craft-able Pickaxe
Torturers Hood is now loot-able, craft-able and improvable
Mammoth Tusks can be powdered at the forge
Human skull, troll skull and dragonbone can be turned into bone meal at the forge


Added a Dawnguard Hood -Light Armor-
Added a Stahlrim Heavy Shield (Unique mesh)
Added a Stahlrim Bastard Sword
Added a Stahlrim Claymore
Added a Chitin Heavy Shield
Added a light Blades Armor set
Added a Silver Weapons set (Equal to Nord Hero strength with Silver Properties)
Added a Lunar Weapons set (Equal to Steel strength with Silent Moons Enhantment)
Added a Thalmor Hooded Robes (Unenchanted)
Added a Thalmor Robes (Unenchanted)
Added a Skyforge Steel armor set with 2 variets of helmet and cuirass
Added an Alternate Stahlrim Heavy Armor set


Armored\Jeweled Circlets are added. (Half armor value of their helm counterparts)
Added all 10 variations of the vanilla Circlets to 13 armor tiers, for a total of 130 circlets.
All circlets are temper-able and smelt-able.
The Circlets have been added to the following Armor sets:


--Heavy--
Iron
Steel
Dwarven
Orcish
Ebony
Stahlrim
Daedric
Dragonplate


--Light--
Scaled
Elven
Glass
Dragonscale
Stalhrim


To Be able to craft these you must have a Flawless Emerald, Ruby or Sapphire, this is to keep forge list clutter down.


Logistical Changes:
You now can loot both big toes off of giants! (Everyone knows the big toes are the only good ones).
Falmer boots now have barefoot sounds because they don't cover feet.
Horkers and Mammoths now have 2 loot-able tusks per corpse.
Experience is gained at the smelter and tanning rack.
Lunar Forge now actually works and is relevantat at night to provide lunar weapon smithing.


Lockpicks are craft-able in bulk amounts of 5, 10, 15, 20 & 25 (amounts raise with your smithing skill!)


Gold coin recipes: (Balanced to pervent experience training exploiting) 
1 gold ingot = 90 septim
1 gold ore = 45 septim
110 septim = 1 gold ingot


Leveled lists were rebalanced:
Multiple new leveled-lists are distributed them accordingly in the vanilla loot pools. Dwarven loot pools are more Dwarven, Falmer loot pools are more Falmer... and so on.


Added Nails, Hinges, Locks, Iron Fittings, Firewood, Goat Horns, Clay and Quarried Stone loot pools.
Added Chitin, Stahlrim (+Enchanted versions), Dawnguard Enchanted versions, Nordic and Bonemold (+Enchanted Versions) to armor and weapon leveled lists.


Chances for dragons and other boss drops to include:
Enchanted Armor
Enchanted Weapon
Daedric Armor
Daedric Weapons
Dragonplate/Dragonscale Armor
Dragonbone weapons
Ingested ingredients/Potions/Ore/Ingots


Boss chests with leveled loot pools that make sense. 


Boss chests are primarily the target of the distribution, as they tend to be at the end of most dungeons. However, Dragons now have a much nicer loot pool. Their leveled items pull from several sublists, which in turn pull from a few more sublists, ensuring variety and value comes out hunting dragons!


Bandits will have stolen armor/jewelry/food, etc Dwarven ruins will contain more Dwemer artifacts, soul gems, and such Warlocks will have more spell tomes and magic items stashed away Forsworn will have more gems, weapons, armor, and poisonous ingredients hidden Giants will collect more random items, and have a chance to have a stash of Sleeping Tree sap Falmer will have more poisons, ore, and other paraphernalia Vampires will have more valuable and noble loot Werewolf den chests will contain their trophies and other miscellaneous objects.


In progress notes: 
Thane based guard armor\shield\helmet list
Imperial armor Faction
Stormcloak Armor faction
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...