PoorPaddy89 Posted February 8, 2012 Share Posted February 8, 2012 I've never modded before but wanted to test out the creation kit. So I've tried one of the tutorials on creating a new item - http://www.creationkit.com/Bethesda_Tutorial_Creating_an_Item I've made the new item (tried a book and an amulet), saved it as a new .esp file, ensured it's checked in the load list... but when I use the console to player.additem it doesn't reconise the form id i put in. I don't ssee where I'm going wrong here. If someone could clarify the stupid mistake I'm making I'd really appreciate it! Cheers,Paddy Link to comment Share on other sites More sharing options...
jet4571 Posted February 8, 2012 Share Posted February 8, 2012 for the formID you need to change the first couple 00 to the same number as the load order of your mods when entering it in the console. So if the new ESP is the third mod in the load order it would be 030 if its the 35th then it would be 350. easy way to find what the new formnID is do "help itemname 0" change itemname to whatever you named the new item you are looking for. example:http://i49.photobucket.com/albums/f257/JET-WTF/draco2.jpg Link to comment Share on other sites More sharing options...
stuges Posted February 8, 2012 Share Posted February 8, 2012 (edited) Hmm, if you can't figure the thing with the ID out (I've had similar problems with items already in-game when doing the additem command) try to drag the item into the world and go see if you can pick the item up from where you left it (drop to someone's inventory, chest, ground, anywhere.) Hope that helps :) Edit: seems like you got help while I was typing, anyway hope you solve your problem ;) Edited February 8, 2012 by stuges Link to comment Share on other sites More sharing options...
PoorPaddy89 Posted February 8, 2012 Author Share Posted February 8, 2012 Thanks guys :) I eventually got there! For some reason the load order was one out from what it says it is on NMM (i.e. NMM says it was number 26 but I had to put in 270xxxx in console). Anyway, finally got there so thanks for that! Now to figure out applying a unique new textures to a single book.... Link to comment Share on other sites More sharing options...
jet4571 Posted February 8, 2012 Share Posted February 8, 2012 Glad you got it worked out. I do suggest you use stuges suggestion of just adding it to the world if its a book, decoration, or an ingredient. And for weapons or armor make it craftable as well as in the world. That way you wont need to worry about what the mod load order is to get the item in the game without console. Link to comment Share on other sites More sharing options...
PoorPaddy89 Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) Yeah, definately agree with you both, but at the moment I'm just testing stuff out, so I know how to do it before working my ass off on something proper and then slipping up! If anyone can clarify for me how to apply a new texture to a single custom book, or point me in the right direction, I'd really appreciate it. I don't want to start another thread really, as I'm well aware my questions are completely n00bish :P Edited February 8, 2012 by PoorPaddy89 Link to comment Share on other sites More sharing options...
AlphaWoIF Posted February 8, 2012 Share Posted February 8, 2012 i HAD this issue before & it also looks like you have forgotten the load order number. put your code in again and put 01 infront of it as part of the number and keep trying until you get to 09 , that might help, if im right it should be around the 05 number Link to comment Share on other sites More sharing options...
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