Jump to content

Recommended Posts

Posted (edited)
  On 2/10/2012 at 6:24 AM, Elec0 said:

Here's a basic tutorial on scripting. I don't really explain the script, but the wiki documents that part well enough.

 

Now, the question is, how would I attach that to a staff? :P

Edited by SATMA
Posted
I would like to thank Elec0 for the tutorial. I had to watch it 3 times before I got everything, but it was quite helpful. Papyrus is kindof a... *****, even though I scripted with the NWN C++ whcich had some similar elements, I'm not used to this whole 'properties' business.
Posted
Does anyone know how to setup Notepad++ to it since I cannot get any errors from the script if I made a mistake with just using MS Notepad. The wiki page on Notepad++ is too confusing to understand.
Posted

Just a quick note for people slow on the uptake like myself who didn't realize this:

 

You hafta export your scripts along with your .esp file, just like you would meshes or textures.

 

I'm sure that it's SOMEWHERE in the wiki but I totally missed it. Luckily, I sent my mod to a BETA tester and figured this out before releasing my mod in full.

Posted

Yeah, scripts (both source files and compiled scripts) are now loose files, whereas in previous games they were included in the data files.

 

You can find the compiled scripts in Data/Scripts and the source files in Data/Scripts/Source

 

Cipscis

Posted
Yup. The CK will package your resources into .bsa files for you, if you just do the first step it'll make you your .bsa with all your scripts in it.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...