SATMA Posted February 11, 2012 Posted February 11, 2012 (edited) On 2/10/2012 at 6:24 AM, Elec0 said: Here's a basic tutorial on scripting. I don't really explain the script, but the wiki documents that part well enough. Now, the question is, how would I attach that to a staff? :P Edited February 11, 2012 by SATMA
LittleBaron Posted February 12, 2012 Posted February 12, 2012 I would like to thank Elec0 for the tutorial. I had to watch it 3 times before I got everything, but it was quite helpful. Papyrus is kindof a... *****, even though I scripted with the NWN C++ whcich had some similar elements, I'm not used to this whole 'properties' business.
LegoManIAm94 Posted February 14, 2012 Posted February 14, 2012 Does anyone know how to setup Notepad++ to it since I cannot get any errors from the script if I made a mistake with just using MS Notepad. The wiki page on Notepad++ is too confusing to understand.
Cipscis Posted February 14, 2012 Posted February 14, 2012 I've just edited the Notepad++ Setup page, and hopefully it's a bit clearer now. Cipscis
LittleBaron Posted February 16, 2012 Posted February 16, 2012 Just a quick note for people slow on the uptake like myself who didn't realize this: You hafta export your scripts along with your .esp file, just like you would meshes or textures. I'm sure that it's SOMEWHERE in the wiki but I totally missed it. Luckily, I sent my mod to a BETA tester and figured this out before releasing my mod in full.
Cipscis Posted February 16, 2012 Posted February 16, 2012 Yeah, scripts (both source files and compiled scripts) are now loose files, whereas in previous games they were included in the data files. You can find the compiled scripts in Data/Scripts and the source files in Data/Scripts/Source Cipscis
Elec0 Posted February 16, 2012 Posted February 16, 2012 Yup. The CK will package your resources into .bsa files for you, if you just do the first step it'll make you your .bsa with all your scripts in it.
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