Deleted1535885User Posted February 8, 2012 Share Posted February 8, 2012 Having played around with the creation kit for a few hours, I was able to create several desired effects, like casting projectile spells when a melee weapon connects. However I wasn't able to make the wielder cast a projectile spell (like fireball) by simply swinging the weapon. Is this doable using the papyrus scripting language? The effect I want to achieve is to script different spells to cast when a weapon executes normal attack and different power attacks. I was trying to write something like spell casting in OnAnimationEvent but it never succeeded in catching the event. Is there any way around or did I simply misuse the event function? Link to comment Share on other sites More sharing options...
needsaname Posted February 8, 2012 Share Posted February 8, 2012 Try using IsPlayerActionActive 1 (which is weapon swinging), Haven't tested this myself. Link to comment Share on other sites More sharing options...
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