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Trigger Quest to start when one finishes?


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How do you make it so that when you finish pt1 of a quest, pt 2 will begin automatically?

 

Do you create an entirely new quest? and if so how do you write the script so that it will automatically trigger once pt 1 is finished?

 

or do you just create a new stage? and again, how do you write the script so that pt 1 will finish and pt 2 will begin?

 

all help is appreciated!

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1.. You can start new scene by fragment or in dialogue, select Start scene on end or something similiar(don't have ck open right now)..

2.. or you can just SetStage on dialogue end and then filter stages by conditions which one to play..

3.. or you can start new quest with fragment in dialogue or in quest stage.

 

You can control which scene/quest player by using conditions, for example GetStageDone is good. Check some vanilla quests, for example "ComCait" follower quest is nice to see how they use multiple scenes with condition stages and globals.

Edited by vkz89q
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so use one quest, but create a new one within it by creating a new stage and following one of the steps above? i was using the main quest to look off of and it has it so when the player meets preston, the quest ends and it starts a new one with

 

;update Min00
Min00.SetStage(20)

;Game.RewardPlayerXP(XPActOneFinal.GetValue() as int)

 

So when the player meets him, that quest ends and it starts the stage in another quest. However, i don't think this works for me. I'm sure there's a lot of other steps involved.

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