four2nothin Posted April 23, 2017 Share Posted April 23, 2017 How do you make it so that when you finish pt1 of a quest, pt 2 will begin automatically? Do you create an entirely new quest? and if so how do you write the script so that it will automatically trigger once pt 1 is finished? or do you just create a new stage? and again, how do you write the script so that pt 1 will finish and pt 2 will begin? all help is appreciated! Link to comment Share on other sites More sharing options...
vkz89q Posted April 23, 2017 Share Posted April 23, 2017 (edited) 1.. You can start new scene by fragment or in dialogue, select Start scene on end or something similiar(don't have ck open right now)..2.. or you can just SetStage on dialogue end and then filter stages by conditions which one to play..3.. or you can start new quest with fragment in dialogue or in quest stage. You can control which scene/quest player by using conditions, for example GetStageDone is good. Check some vanilla quests, for example "ComCait" follower quest is nice to see how they use multiple scenes with condition stages and globals. Edited April 23, 2017 by vkz89q Link to comment Share on other sites More sharing options...
four2nothin Posted April 23, 2017 Author Share Posted April 23, 2017 so use one quest, but create a new one within it by creating a new stage and following one of the steps above? i was using the main quest to look off of and it has it so when the player meets preston, the quest ends and it starts a new one with ;update Min00Min00.SetStage(20);Game.RewardPlayerXP(XPActOneFinal.GetValue() as int) So when the player meets him, that quest ends and it starts the stage in another quest. However, i don't think this works for me. I'm sure there's a lot of other steps involved. Link to comment Share on other sites More sharing options...
vkz89q Posted April 24, 2017 Share Posted April 24, 2017 (edited) If your quest is correctly set(it can start and not result in some error), it should be simple as that. You might not see it on your quest tracker if the quest has no objectives. Edited April 24, 2017 by vkz89q Link to comment Share on other sites More sharing options...
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