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Main quest overhaul?


stebbinsd

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After going back to play Oblivion after being spoiled by Skyrim's main quest, I have to say that Oblivion's main quest is a complete disaster. Nobody ever really dies from the Oblivion Gates except those who are scripted to die. Most gates spawn in the middle of nowhere, where the only damage they can do is to the occasional bandit or goblin tribe. The gates themselves only spawn about 2 or 3 leveled daedra, who just poke around and only attack those who get close.

 

Even if I use console commands to guarantee an Oblivion gate spawning in every instance where it can spawn (essentially giving me 90 gates at a time), the gates still don't feel like a serious threat.

 

What Skyrim's dragon attacks had that the Oblivion Crisis lacks is ... attacks on cities!

 

There should be markers that cause gates to have a chance of spawning inside city walls! Also, there should be a lot more than just three daedra who come out of the gate!

 

Are there any mods that do this?

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Where is the difficulty slider set, in Oblivion's options? Increasing it should increase the # of daedra from gates, but I think random spawning of hostiles inside cities is a far more problematic request. These spawnings are kept to a bare minimum in Oblivion (Mythic Dawn agents and just a few others), and I think it's why you won't find many essential NPCs who loiter outside cities.
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Where is the difficulty slider set, in Oblivion's options? Increasing it should increase the # of daedra from gates, but I think random spawning of hostiles inside cities is a far more problematic request. These spawnings are kept to a bare minimum in Oblivion (Mythic Dawn agents and just a few others), and I think it's why you won't find many essential NPCs who loiter outside cities.

The difficulty slider only affects the damage I do and how much damage I receive.

 

Here's an article that explains it:

 

http://en.uesp.net/wiki/Oblivion:The_Hardest_Difficulty_Strategy_Guide

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I'll need to double check, but I think there's a conflict of info in the Strategy Guide. It claims:

 

"All that the difficulty slider actually affects is the amount of damage your attacks inflict on enemies and vice-versa."

 

But elsewhere I believe it instructs players to set the difficulty slider to maximum, to temporarily increase the number of enemies being launched by the game at certain points and level up faster, e.g. the Darkfathom Cave scamps during the quest "Whom Gods Annoy". I could be wrong about that but it's what I remember.

 

 

 

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How about this one? http://www.nexusmods.com/oblivion/mods/9858/?

Reads like it'd do all that you're asking for and then some. But I haven't yet had a chance to try it myself.

It'd most likely fry my virtual machine though. Oblivion's not exactly optimized to animate more than 5 actors in a scene at the same time.

 

I don't know if difficulty also affects the number of spawns, but I do know the number of spawns is depending on your level, as those spawned enemies come from "leveled lists" as the name says. Thus the type of foes you're facing does also change with your level and the like.

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Well, it does not exactly spawn "gates" inside the city walls, but it makes invading Daedra spawn inside there instead, like when they already got into the city and townsfolk are now fighting them on the streets.

 


- V. Adds Daedra spawns in two other locations. A) just outside of cities and B.) within the walls of the cities. Whenever the player is near the outskirts of a city or within its walls (but not indoors), Daedra have random chances of showing up at the city gates. The base chance is configurable (see below). In addition, the base chance is also dependent on how many open gates are in the vicinity of the city, so its very dynamic.


 

There must've been a reason for why the Daedra never opened any gates inside the cities to begin with but only deployed their armies in front of the gates, so maybe that little deviation isn't much of a show-stopper at this point.

 

The description reads almost as profound and lengthy as the doctor said my anamnesis was when they labeled me unfit for military service (said something along the lines of it reading like the book of Genesis to be precise), took me half an hour to read it whole, so chances are really high it does most, if not all, of what you want, and then some, like I said.

 

But it was just a suggestion, trying to answer your call. If you're rather interested in fighting over semantics, then I'm out. For I already said my part.

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  • 4 weeks later...

There are at least a couple high quality mods which explicitly attempt to increase the immersion aspect of the Oblivion Gates. Enhanced Daedric Invasion is the most well known. Maskar's Oblivion Overhaul does a lot of things, but among them is some serious changes to the Gates and their spawns. Your insistence on dismissing people who are attempting to help you is extremely off putting. If you expect to get any help now or in the future, you should be more respectful and act like an adult.

 

If you want to read up on these two mods and figure out if they're what you're looking for, great. If not, don't expect anyone to do it for you.

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