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Merged Plugin causing CTD at logo before main menu


irswat

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Merging these plugins:

 

 

SOT Genesis HLE SIC Edition Patch.esp
GenesisMonsterModv13SICPatch.esp
Genesis Dragonborn Patch.esp
GenesisMoMod4RegPatch.esp
High Level Enemies - Dawnguard.esp
Forgotten Dungeons 21 & DLC Genesis Patch.esp
Rebirth Monster - USLEEP Patch.esp
Rebirth Monster - High Level Enemies Patch.esp
Rebirth Monster - Immersive Weapons Patch.esp
Rebirth Monster - SIC Patch.esp
Rebirth Monster - SkyMoMod (Lore) Patch.esp
Rebirth Monster - WAFR Patch.esp
Rebirth Monster - Midas Magic Evolved Patch.esp
Xtended Loot - Cloaks.esp
XtendedLoot_aMidianBornContentAddon.esp
XtendedLoot_ImmersiveArmors.esp
XtendedLoot_ImmersiveWeapons.esp
XtendedLoot_JSwords.esp
XtendedLoot_WarmongerArmoryDLC.esp
XtendedLoot_WWW.esp
XtendedLoot_AOTComplete.esp
XtendedLoot_GhosusWeaponPack.esp
XtendedLoot_HeavyArmoryCCOR.esp
XtendedLoot_Spellblade.esp
Skytest Animallica.esp
Skytest Real Wildlife Skyrim.esp
Skytest USLEEP.esp
Skytest Creature Extension.esp
Skytest Beasts of Tamriel.esp
Skytest Monster Mod V13.esp
Skytest Immersive Creatures.esp
Skytest Monster Mod.esp
eqRLE_ROTEpatch.esp
eqRLE_bellyachespatch.esp
EqRLE_Critters.esp
eqRLE_FalskaarPatch.esp
High Level Enemies - Falskaar.esp
High Level Enemies - Dragonborn.esp
High Level Enemies - SIC Falskaar.esp 

 



here is the merged plugin (dropbox)

can't figure it out. When I load the plugins in the above order, no CTD. When I merge the plugins and use the merged plugin: ctd.

suggestions?

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First of all, merging patches isn't usually a good idea. That's because patches specifically reference certain plugins. If those plugins aren't active because you've merged and disabled them, then you'll get a classic "missing masters" crash, which is what you're seeing. So, you're going to have to give up the idea of merging all those patches into the One Patch.

 

If you need to thin your load order, then look at merging smaller and less complicated mods like armors, weapons, clothing or jewelry. Leave the larger, scripted mods out of a merged patch. :smile:

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There are no scripts in any of the mods. None of the mods in the merged plugin are masters for any other plugin. Maybe you are right though, I will look into whether the formids are being changed by merge plugins and that is breaking the references to the masters.

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I figured I'd check in. I checked for errors in tes5edit and found some null values for stuff that needed to be manually carried over. Then I applied autobash tags and made a bash patch and the merged plugin works perfect!!! thanks for help!

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