irswat Posted April 24, 2017 Share Posted April 24, 2017 Merging these plugins: SOT Genesis HLE SIC Edition Patch.esp GenesisMonsterModv13SICPatch.esp Genesis Dragonborn Patch.esp GenesisMoMod4RegPatch.esp High Level Enemies - Dawnguard.esp Forgotten Dungeons 21 & DLC Genesis Patch.esp Rebirth Monster - USLEEP Patch.esp Rebirth Monster - High Level Enemies Patch.esp Rebirth Monster - Immersive Weapons Patch.esp Rebirth Monster - SIC Patch.esp Rebirth Monster - SkyMoMod (Lore) Patch.esp Rebirth Monster - WAFR Patch.esp Rebirth Monster - Midas Magic Evolved Patch.esp Xtended Loot - Cloaks.esp XtendedLoot_aMidianBornContentAddon.esp XtendedLoot_ImmersiveArmors.esp XtendedLoot_ImmersiveWeapons.esp XtendedLoot_JSwords.esp XtendedLoot_WarmongerArmoryDLC.esp XtendedLoot_WWW.esp XtendedLoot_AOTComplete.esp XtendedLoot_GhosusWeaponPack.esp XtendedLoot_HeavyArmoryCCOR.esp XtendedLoot_Spellblade.esp Skytest Animallica.esp Skytest Real Wildlife Skyrim.esp Skytest USLEEP.esp Skytest Creature Extension.esp Skytest Beasts of Tamriel.esp Skytest Monster Mod V13.esp Skytest Immersive Creatures.esp Skytest Monster Mod.esp eqRLE_ROTEpatch.esp eqRLE_bellyachespatch.esp EqRLE_Critters.esp eqRLE_FalskaarPatch.esp High Level Enemies - Falskaar.esp High Level Enemies - Dragonborn.esp High Level Enemies - SIC Falskaar.esp here is the merged plugin (dropbox)can't figure it out. When I load the plugins in the above order, no CTD. When I merge the plugins and use the merged plugin: ctd.suggestions? Link to comment Share on other sites More sharing options...
Jannifer Posted April 24, 2017 Share Posted April 24, 2017 First of all, merging patches isn't usually a good idea. That's because patches specifically reference certain plugins. If those plugins aren't active because you've merged and disabled them, then you'll get a classic "missing masters" crash, which is what you're seeing. So, you're going to have to give up the idea of merging all those patches into the One Patch. If you need to thin your load order, then look at merging smaller and less complicated mods like armors, weapons, clothing or jewelry. Leave the larger, scripted mods out of a merged patch. :smile: Link to comment Share on other sites More sharing options...
irswat Posted April 24, 2017 Author Share Posted April 24, 2017 There are no scripts in any of the mods. None of the mods in the merged plugin are masters for any other plugin. Maybe you are right though, I will look into whether the formids are being changed by merge plugins and that is breaking the references to the masters. Link to comment Share on other sites More sharing options...
irswat Posted April 24, 2017 Author Share Posted April 24, 2017 I figured I'd check in. I checked for errors in tes5edit and found some null values for stuff that needed to be manually carried over. Then I applied autobash tags and made a bash patch and the merged plugin works perfect!!! thanks for help! Link to comment Share on other sites More sharing options...
Recommended Posts