Jump to content

Trying to get an edited headmesh into Skyrim... Help please...


DarthMael

Recommended Posts

I've extracted a head .nif from Skyrim BSA, then exported it as an .obj through NifSkope. Imported into ZBrush, edited a bit ( just smoothed a few things here and there, was careful to preserve the vertex number) and exported as an .obj again. After i inserted it into the .nif and saved, however, the Creation Kit (and Skyrim itself) freaked out on me. The new head showed up way above it's rightful place, so to speak.

 

http://img861.imageshack.us/img861/6683/26111660.jpg

 

Though I have 3d modeling experience, I'm still new to NifSkope - so I'm most likely making a mistake, and probably an obvious and stupid one. :blink:

I've noticed that the "Center" parameter in NiTriShapeData is off (should be X:0.0003 Y:2.8057 Z:0.2472), but I have no idea how to change it :(:

 

The mesh appears normally in NifSkope, though.

 

NiTriShape -

 

http://img687.imageshack.us/img687/5650/nifscope.jpg

 

NiTriShapeData -

 

http://img24.imageshack.us/img24/3716/nifskope.jpg

 

 

Was it ZBrush that changed the mesh position, or does it have something to do with a corresponding .tri file?

Link to comment
Share on other sites

  • 2 months later...

Never edited body parts but i'm pretty sure it is similar to armor edit - as you see there are NiNodes with spine and head bones, the head is attached/weighted to them to stay in position when you move you character.

 

When you export armor/body part as an .obj this information gets lost, same with the data saved in the BDDismemberSkinInstance in your NiTriShape Block, as you see your mesh got f*cked up as well...so you have to edit the whole thing directly in the nif file, there are nif import/export plugins available for Blender, 3DsMax and Maya.

 

There are tutorials here and on youtube, just use the search form. If you have access to 3DsMax just search youtube for "SoMuchMonsters Armor". This guy made 2 good tutorials with helmet and armor.

 

You can save it as .obj as well, edit it in zBrush or any other program but finally you have to use one of the listed programs with nif plugin to reattach it to the bones/skeleton.

 

greetings

Edited by ghosu
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...