demonofsarila Posted April 25, 2017 Share Posted April 25, 2017 (edited) Is there a way to keep companions from following the player to a certain interior cell? I have a player home from one mod author I downloaded where Dogmeat & etc. can't follow me inside and block all the stupid door ways, and another player home from another author that's way smaller inside where they come along. Not the biggest deal with say only Codsworth who I can push out of the way, but I'm also using the unlimited companions framework, and I forsee it becoming impossible to move around this small player home once I have more than about 2-3 companions. Problem is I don't know how this works, and I'm not even sure where to start looking to figure it out. Any pointers would be great. Edited April 25, 2017 by demonofsarila Link to comment Share on other sites More sharing options...
ReaperTai Posted April 25, 2017 Share Posted April 25, 2017 Would have to look again (at work at the moment) but I believe there is a checkbox in the CK about companions can follow. Link to comment Share on other sites More sharing options...
four2nothin Posted April 25, 2017 Share Posted April 25, 2017 i believe (not for sure) if you pull up the interior cell in the render window in the creation kit, right click on it and select edit, there is an option for followers not being allowed to travel with you. try selecting that and see if it works Link to comment Share on other sites More sharing options...
four2nothin Posted April 25, 2017 Share Posted April 25, 2017 http://i.imgur.com/4c3ra3G.png Link to comment Share on other sites More sharing options...
four2nothin Posted April 25, 2017 Share Posted April 25, 2017 http://i.imgur.com/k1pCEYb.png?1 Link to comment Share on other sites More sharing options...
ReaperTai Posted April 26, 2017 Share Posted April 26, 2017 That's the one I was thinking of. Link to comment Share on other sites More sharing options...
demonofsarila Posted April 26, 2017 Author Share Posted April 26, 2017 (edited) Awesome! Thank you :smile: EDIT: In case anyone else reads this and this doesn't work, try deleting the NavMesh for that cell (in the Editor ID panel in the cell view window). I didn't test no navmesh + that boxed unchecked, but that might work for keeping companions out according to Elianora. Edited May 5, 2017 by demonofsarila Link to comment Share on other sites More sharing options...
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