Jump to content

Fauna of Vvardenfel (Preview and test release of new creature mod.)


NazoX9

Recommended Posts

This is a first release of an upcoming creature, leveled list, spawn, etc.. overhaul I've been working on.

Current version is wildlife only, and doesn't cover the expansions, (why it's called fauna of Vvardenfell.)

 

It would be great if people were willing to try this out and give feedback. All regional leveled lists have been rebuilt. New creatures added, AI changed, etc.. Most hostile creatures will not spawn near civilization now, and Kwama creatures should only spawn near egg mines.

 

-Changes-

-Daedra removed from regional leveled lists.
-Each regions leveled list redone.
-New leveled lists created.
-Fixed several incorrectly placed spawns.
-Added Spiders and Trolls.
-New variations of existing creatures.
-Creature AI changes. Several have been made
non-hostile to match in game descriptions.

 

Updated!

Removed molecrabs and scorpions, at least temporarily.

Fixed AI issues with nix hounds and mudcrabs.

 

http://www.nexusmods.com/morrowind/mods/44905/?

Edited by NazoX9
Link to comment
Share on other sites

  • 4 weeks later...

Hi,

I like your idea and I'm sorry you have no feedback. I wrote this in the forum some months ago:

 

https://forums.nexusmods.com/index.php?/topic/5249750-better-places-for-beasts/

 

It sounds more or less like your stuff, something I always hated in vanilla Morrowind is that the wilderness are a sort of illogical mess of aggressive enemies, it feels more like a videogame than a some sort of fantasy real world simulation.

 

I will try your mod, one day or another.

 

Thank you and if you can, keep working on it.

Link to comment
Share on other sites

Hi,

I like your idea and I'm sorry you have no feedback. I wrote this in the forum some months ago:

 

https://forums.nexusmods.com/index.php?/topic/5249750-better-places-for-beasts/

 

It sounds more or less like your stuff, something I always hated in vanilla Morrowind is that the wilderness are a sort of illogical mess of aggressive enemies, it feels more like a videogame than a some sort of fantasy real world simulation.

 

I will try your mod, one day or another.

 

Thank you and if you can, keep working on it.

 

Your ideas are pretty similar to what I'm hoping to expand this in to. I've actually started a few games recently and have made some changes to this mod that will likely be coming soon as I figure things out a bit more with this.

 

Update is now live.

Edited by NazoX9
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...