ryanfss Posted April 26, 2017 Share Posted April 26, 2017 Just wondering if anyone has experienced this and if there is a fix.I imported a warehouse wall, comprised of 3 objects, into 3ds max. After assigning collision, exporting, and running through Elrich - I open it up in Nifskope and the 3 objects are now one BSMeshLODtriShape. If I assign one material to it it disappears, and obviously can't assign 3 seperate ones. Only had this problem with the warehouse wall so is it a texture problem or am I missing something? Link to comment Share on other sites More sharing options...
Ethreon Posted April 26, 2017 Share Posted April 26, 2017 Your mesh contains the particle _L into the trishape name. Link to comment Share on other sites More sharing options...
ryanfss Posted April 27, 2017 Author Share Posted April 27, 2017 Well, I see what you are saying. I converted the block to BSMeshLODTrishape to a BSTrishape and changed the name removing The particle L you're talking about - I think. (For instance wall3:6 - L2_wall3:6{2} was renamed to wall3:6) and it passed through elrich just fine and all objects were separated. However, when I assign the corgyellow material, that object becomes invisible still. I went through the niftools forums and some others but could find no info on particles or particle _L as it relates to a static. Any idea where to look? Link to comment Share on other sites More sharing options...
Ethreon Posted April 27, 2017 Share Posted April 27, 2017 You should rename it before export. Link to comment Share on other sites More sharing options...
ryanfss Posted April 28, 2017 Author Share Posted April 28, 2017 I Can't seem to make it work. I've renamed the block in NifSkope before importing, tried renaming in Max with Rename objects tool, renamed the material assigned to the object, assigned new material...still the same issue. Thought about just assigning texture in nifskope, but if I understand correctly,1) you shouldn't as textures are applied based on the material, and 2) I can't figure out how to get multiple BSShaderTextureSet blocks after exporting. Is there a lot of alcohol abuse in the modding world? Gotta be. Link to comment Share on other sites More sharing options...
Ethreon Posted April 28, 2017 Share Posted April 28, 2017 Rename here http://prntscr.com/f1r2m8 You can apply both material and textures, but only the material matters in that case. Link to comment Share on other sites More sharing options...
ryanfss Posted April 28, 2017 Author Share Posted April 28, 2017 I have tried there as well. Link to comment Share on other sites More sharing options...
Ethreon Posted April 28, 2017 Share Posted April 28, 2017 Can you send me the max file ? Link to comment Share on other sites More sharing options...
ryanfss Posted April 28, 2017 Author Share Posted April 28, 2017 Absolutely. PM me where to send it and I'll shoot it right over. Thanks Link to comment Share on other sites More sharing options...
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