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Issue with Textures and Normals


Randomixx

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Hello all! Long time lurker, first time poster here. I've been working on a werevulture mesh for a few weeks now, and with the CS finally out I've actually started work on more than just the model. Unfortunately I've run into a problem with normal directions which I haven't been able to resolve. Basically, the normals all appear to be facing inward, causing the mesh's test texture to render transparently on the side that the camera is on, and on the inside of the model on the other.

 

Here are some screenshots to illustrate:

http://i6.photobucket.com/albums/y247/neo_freak1/ScreenShot38.jpg

http://i6.photobucket.com/albums/y247/neo_freak1/ScreenShot39.jpg

http://i6.photobucket.com/albums/y247/neo_freak1/ScreenShot40.jpg

 

Now, initially I just thought "Oh okay, the faces are all pointing inward and just need to be flipped" and did that, however the textures appear to be exactly the same in-game regardless of what direction the normals are facing in nifskope, and whether or not normals are even enabled at all! I have even tried exporting a new copy from Blender and setting up the .nif file structure from scratch, but to no avail (Note: the normals ARE facing the right direction and rendering correctly in Blender). Other than this the model is working perfectly, animations and all.

 

So does anyone have any idea what might be going on, or am I overlooking something obvious?

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Is this body defined as "Skin" for the werevulture race and/or does the model use the Skin shader? There are flags to check for Model-Space Normals in the CK and the nif. I can't tell if you're using tangent or model (object) space normal maps with your mesh, but I'm guessing that's where the problem lays.
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