JSHT21 Posted February 9, 2012 Share Posted February 9, 2012 There is no property for it in the CK. I'm trying to just make them weigh .001, where as 1000 arrows equals 100 pounds. or 100 equals 10 pounds for my Archery Overhaul mod. Link to comment Share on other sites More sharing options...
carstenseng1 Posted February 11, 2012 Share Posted February 11, 2012 I have been looking into a solution for the same issue. Clearly ammo items are now handled differently than typical inventory and do not have a weight property in the game. There is a script type called Ammo that extends Form script. However, that script is empty, and I don't think it is actually linked to any ammo items or extended by any other scripts. It may not be possible to add weight to ammo items. However, it may be possible to limit the inventory quantity using an ObjectReference script on the player. If that script listens for the OnItemAdded event using a filter for ammo type items, then you could possibly force the added ammo to be dropped if the player currently has too many ammo items. The following is the start of my attempt at this solution. Scriptname _InventoryScript extends ObjectReference {This is the ObjectReference script is added to the player to run update functions for the inventory mod.} Event onLoad() ;This function call prevents the script from compiling ;AddInventoryEventFilter(Ammo) ;This does as well ;AddInventoryEventFilter(Gold) ;Even though this is exactly the example at... ;http://www.creationkit.com/AddInventoryEventFilter_-_ObjectReferenceendEvent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) endEvent Link to comment Share on other sites More sharing options...
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