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Bow Arrow Sword


ladysman217

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THIS!!!!

 

Seriously, is that even hard to code to, like, show both weapons, or even show your off hand weapon if you are dual wielding? I mean, you can leave the quiver of arrows in your back while you switch to sword mode, why not leave the bow as well? srsly, dafuq is this bullshite.

 

Anyway, to anyone who makes this mod, you sir are a GOD!!!

Edited by janojordan
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also, it needs to be adjusted to each and every armor-combination in the game, including costum meshes. Or you would have to accept that the weapons "float" outside the body. Perhaps there is someway that you can designate a potential position on each mesh, solving that problem. But it would still be a hughe undertaking.

 

If someone feels like doing it, I would definetly use it, even if it was a little buggy.

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I think it just needs to stay at the same position everytime, like an off hand sword would be placed at the right side of the belt. You can even show all weapons at once like if have dual wielding swords, dual wielding daggers, a 2 hand weapon, a bow and arrows, and shield. All of them wont have that much of a conflict with regards to position. i think...
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  • 2 weeks later...

The Problem i am seeing in my personal humble opinion is that you cannot have a event that asks what you have favorited or (the second thing with both weapons showing hilted when you dual wield) when the Player has drawn the weapon (There is a littile function, but i dont think you can start a Event with)..

But there is a option that asks what animation you do that can lead to something but its limited to special animations not the common ones (bugger all)

 

But i havent looked up on the skse or Script Dragon, but there isnt a good wiki for it and my very, very, very little scripting skills wont help there...

 

So i think this wish never gonna be furfilled unless skse or ScriptDragon can open more Functions and Events

Edited by PiXeLFehLeR
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i don't think animation would be much of an issue. They just need to be always visible ( unless toggled off ) much like the quiver of arrows on your back. I'm assuming that arrows are not part weapon item class that is why they always show regardless of what weapon are you using.

 

I dont know if this is possible but maybe someone can make separate item classes for weapons. That way, when you toggle a certain weapon, say a sword, only the sword item class are replaced and not bow, 2-hand, dagger item class..

 

i would love to do it myself but i have zero scripting skills. :<

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  • 3 weeks later...
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