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Player-only tattoo


PoorPaddy89

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I'm looking at creating a tattoo-heavy character, but really don't want everyone in the world looking like me! I know this is a pretty hot topic, but has anyone figured out to do this yet, or have any clue how to?

 

Cheers,

Paddy

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I'm looking at creating a tattoo-heavy character, but really don't want everyone in the world looking like me! I know this is a pretty hot topic, but has anyone figured out to do this yet, or have any clue how to?

 

Cheers,

Paddy

 

Only effective way I can see to get this done is to create your own custom race. I haven't experimented much with the CK, so I'm not sure different it is from Oblivion's CS, but I created my own custom race for a female character in Oblivion. Worked out great. I had custom eyes, hair, skin, even different elf ears only specific to my character, and voice sounds.

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Has anyone experimented on the Tinting process which allows one to add overlaying textures? According to the CK wiki, it only affects the head but I think (with no proof) that it's used for the body like with dirt and skin tone.

There's a skintone.dds tintmask file, but beyond that everything is for the head.

 

The only way I can think of is to make a custom race (or dl one that someone has done) and assign it to an editing body texture file with the tattoos you want on them. Change your race to the one you want and then only you will have that tattoo.

Edited by KaptTorbjorn
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Has anyone experimented on the Tinting process which allows one to add overlaying textures? According to the CK wiki, it only affects the head but I think (with no proof) that it's used for the body like with dirt and skin tone.

There's a skintone.dds tintmask file, but beyond that everything is for the head.

You're right. It won't do using those.

After more investigation, I found out that there are a lot of extra slots for equipping items and when I wanted to search the forum, I found this post

This means tattoos could be added directly as a wearable item.

 

Things to check :

  1. I'm not sure it would work correctly with armors on.
  2. If we look how the FX slot works, it's placed above the equipment, which is not what we want
  3. I'll check any related topics

Edited by Kuruno
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