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KaptTorbjorn

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Everything posted by KaptTorbjorn

  1. Also one helluva lot of work. New animations, moving collision detection, just thinking about it gives me a headache
  2. Helm: Put texture folder-> texture folder then put the mesh wherever you want (replace one, or go into CK and make new one, I dont have the ck on the computer) Didnt test in-game but theres no reason it shouldnt work http://www.mediafire.com/?wby9jkymgsr47db
  3. UNP uses the same UV map as the regular body, as opposed to cbbe, so I just go with that for simplicity in modding.
  4. http://www.mediafire.com/?ahs5brdrh6570le Just add it to your preferred helmet in nifskope.
  5. Then been thinking of this myself. I'll go work...
  6. I sent off a working model to hatwig, just need to do some small adjustments and then it should be good for release
  7. One of these days these rage inducing UV maps are going to drive me mental Fixed: http://www.mediafire.com/?34gqv79enm4ne4a For future reference, if you want to do this yourself for another mesh later you just need to edit the texture's alpha channel to be black for whatever you want to not be rendered in-game. Luckily in this case there was armor behind the pouch, or else there'd just be some seethrough hold in the steel armor. Lol.
  8. http://www.mediafire.com/?wrc9gfulcg5zj4g Just drop the texture folder on top of your texture folder. Removes the pouch for all variations - male&female
  9. http://i.imgur.com/0fNmH.jpg Got it in-game without it crashing, so hooray for that. Helm clipping is fixed now, still need to fix the hand on the right glove. Probably going to have to go back to square one and manually paint bone weights :wallbash: And the skirt flap clipping
  10. Done http://skyrim.nexusmods.com/downloads/file.php?id=17421 Screenshot: http://i.imgur.com/frNfh.jpg
  11. I'll just send you a mediafire link, and I'll upload it, that way if there are bug fixes I can just do them and update the file edit: Helm, Body, and boots done. Just the gloves left http://i.imgur.com/OZeFk.png
  12. Send a PM to the guy, it looks like its in the exact pose so if you can get the 3d model it would take like a minute of work to get it in-game.
  13. Working from the top down, didn't like the nose guard on the blade helmet, I'm taking some creative liberties here, but let me know what you think. Helm: http://i.imgur.com/JXLBC.png
  14. Are the textures for the nif in the skyrim texture folder? It won't read them if they are located elsewhere, and will give you that big red X.
  15. Alright, I'll take a look at it tomorrow and see if I can get some sort of working mashup for you to test out and see how you like/dislike Though, if you have it working in the screenshot, why do you need a mod for it?
  16. Your best bet would be to PM Seren4XX (http://skyrim.nexusmods.com/modules/members/index.php?id=705688) who does the Ashen Oriental race, as if I recall correctly, there was a script file included within the download that fixed the custom race->werewolf->back transformations so that no nasty glitches happened. Or if you have scripting knowledge you can download that file and see what he/she did to make it work (I have none lol). Hope that helps, ~kapt
  17. No you can do it for an entire race. In the CK go to the race tab (this is going from memory so sorry if its a bit faulty), right click edit, go through the tabs until you find the spot that you can edit their behavior file (the path being something like data/meshes/actors/character/characters female/defaultfemale.hkx, and actors/character/characters male.hkx), and just switch them around. That way all the males have the behavior files of females (and thus draw on female specific animations files), and vice versa. Dunno why you'd want to do that...but yea, that's how you do it.
  18. Wyre Bash! Combine all the little tiny changes ones (like character appearance and weight modifications).
  19. Interesting. A breakdown would be nice, I could do this for you since it's well within my area of knowledge, looks good too. I'm going to guess: UNP combination outfit (for the cloak part) Blades Armor Arm bandages Nordplate skirt thingy Einherjar hood/steel helmet The boots and the right glove parts have me stumped though.
  20. I did the helmet for ya, adapting the oblivion armor positions to the skyrim pose in blender I don't know how to do yet though. http://skyrim.nexusmods.com/downloads/file.php?id=17294 ^the helm I could do the original morrowind one, but it's like...4 triangles and looks like utter shite lol.
  21. If you're loading assests from another mod, that mod needs to be higher up in the load order than the one you want to load the assests into. Try opening up Nexus Modmanager and making sure your loading order goes something like: Skyrim.esm Enchanted Doll Hairstyle Outfit Your follower
  22. The grinder is quite a good idea, and it wouldn't really be that hard to make I don't think. You could take one of the dwemer cog type things that are animated when you say use a lift, or open one of the big dwemer doors (I believe?), and just add a hopper below it and a lever to activate. Then it's just scripting work. Good idea though
  23. Missing a material property/texture association and UV map. Make sure you delete any of the imported material stuff and add a fresh one.
  24. He's saying just copy the BsDismemberSkinInstance branch from a vanilla nif mesh to your new custom one. That way you have your skininstance branch back.
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