RopeSander Posted April 27, 2017 Share Posted April 27, 2017 Hey, I came here seeking great fortune and women. Actually, I was hoping someone could give me some advice on creating the idle dialogue followers have when they enter a cell that has a unique/interesting/impressive view, prompting a "Oh wowwwie Scoobs, this place is GROOOVEY!" kinda deal... in other words, I believe I know HOW to organize this dialogue, but at this rate I will have to examine like, ALL the cells to figure out what specific conditions need to be allocated.... (i.e. "GetInCell SkyHavenTemple = 1.00" ect...). Isn't there some kind of LIST or perhaps a dialogue QUEST that I haven't seen that makes it easier for me to get this dialogue rolling. I'd greatly appreciate any assistance. Thank you for your time. Link to comment Share on other sites More sharing options...
foamyesque Posted April 28, 2017 Share Posted April 28, 2017 (edited) Hey, I came here seeking great fortune and women. Actually, I was hoping someone could give me some advice on creating the idle dialogue followers have when they enter a cell that has a unique/interesting/impressive view, prompting a "Oh wowwwie Scoobs, this place is GROOOVEY!" kinda deal... in other words, I believe I know HOW to organize this dialogue, but at this rate I will have to examine like, ALL the cells to figure out what specific conditions need to be allocated.... (i.e. "GetInCell SkyHavenTemple = 1.00" ect...). Isn't there some kind of LIST or perhaps a dialogue QUEST that I haven't seen that makes it easier for me to get this dialogue rolling. I'd greatly appreciate any assistance. Thank you for your time. They're fired through the Story Manager by a defaultWICommentTrig triggerbox, keyworded with WICommentSetPiece. The quest that is activated is FollowerCommentary02. Edited April 28, 2017 by foamyesque Link to comment Share on other sites More sharing options...
agerweb Posted April 28, 2017 Share Posted April 28, 2017 Or you do your own series of dialogue quests which are started by Story Manager via a ChangeLocation event. That's how I handle all my random dialogue; if its a conversation your after this goes in the Player dialogue Tab if its passing dialogue in the Misc Tab. As usual a number of ways of skinning the cat. Link to comment Share on other sites More sharing options...
RopeSander Posted April 28, 2017 Author Share Posted April 28, 2017 Thanks alot guys, wow... It's amazing how easily I forget these little things... I actually had already input voice files in one of those quests probably months ago.... But I appreciate the help. Link to comment Share on other sites More sharing options...
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