dragonslayer2k12 Posted April 29, 2017 Share Posted April 29, 2017 It would be much more interesting if the setting for the next fallout game was choosing from several different characters that are living in different parts of the country and you have to play through a few days of their lives pre war then the bombs fall and you have the start of the game no vaults or time travel just survive the bombs as one of those characters in a different part of the country. I would think that a common branch between all of them would be you have to travel to some other part of the country to escape death because each game so far has a main game area or map so they won't make all those different states as playable areas. So when the bombs fall each character has their own escape route to this other part of the country for different reasons they know someone in the army or they are in the army or something similar that would allow them to escape. Once they reach that common land whatever state it is, that is where the game starts Maybe the player encounters the other character choices as npcs in different parts of the plot here and there so it becomes more interesting to try each one and see where the other goes in different saves. Some would be members of a major faction like the BoS or enclave or whoever while others are not. Trying to keep up with all the fallout lore is boring and the old games are just not the sort of thing people these days want to play so if they did make another game it should be a reboot at this point. Starting from a vault is just so boring and done to death. Lets see the bombs fall from different perspectives and interact with the original factions from day one. I always wanted to know exactly what went on the day of the bombs falling and how it all played out. Did everyone just drop dead from the bombs or what? Why did the chinese drop troops into a state that was getting nuked? Reading the terminal entries in fallout 4 it seems that way and where are all the dead chinese soldiers and their stuff? We have to depend on mods to get that stuff and other stuff that should have been there. I don't like the idea of eating 200+ year old food and expecting some rusted out power armor to just start working as if it were new. It would be so much better to start from the beginning and to finally explain the vaults and the enclave and all the lore stuff in detail. Link to comment Share on other sites More sharing options...
Fkemman11 Posted April 29, 2017 Share Posted April 29, 2017 It is a tried and true formula that Beth has made work for the Fallout games. Combat + exploration + some story and RPG elements mixed with a few new wrinkles like settlement building and such. I don't think they want to bank on a completely new approach. The bottom line is that they are more interested in milking the series and keeping their fan base somewhat happy- while picking up as many new players as possible. Still it would be nice to see a mostly different approach to the story elements of Fallout. Most people say they want less hand-holding in this regard and much more freedom to develop a completely unique character that is given a game world rich in lore and backstory along with deeper, more interactive NPCs. As opposed to repetitive combat/gather mechanics the game uses now. Much easier to make most NPCs hostile instead of having to develop a story with them. Suffice to say more story and interesting places/NPCs and meaningful choices. Less mindless shoot and loot. :happy: Link to comment Share on other sites More sharing options...
Recommended Posts