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Script Command Not Found


DukeTheDragon

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The "say" command is legitimate. So, it has to be a syntax problem with how you are using it. From the GECK page, you appear to be using the correct syntax, which why we are focused upon the variable names as they are a known problem, assuming the reference variable has already been initialized properly.

 

Error messages are seldom "exact". They are "canned" and the editor picks a message to display based upon it's similarity to anticipated conditions. So they sometimes require "interpretation" with the understanding they are, at best, "guesses".

 

So, please accept that we are focused upon the core problem based upon our experience.

 

-Dubious-

 

Heres the thing though, as stated, several times, I've attempted to resave the original script, which is apart of the VANILLA game, which is literally the same thing except with changes to the IDs, and its given me the same error.

Edited by DukeTheDragon
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I appear to have figured it out, several files were revalidated via Steam and I can safely say it is working again. Thank you all for trying to help.

 

Also yes, the numbers were creating some issues along with it.

 

Well glad you got it ... I also had to do a revalidation recently , which I would have to say is pretty darn handy ;)

 

But speaking of handy ... yes I have been there using "00" for prefix ... cuz it's just so darn handy on list drop downs.

I'm sure many a modder has come up with that seemingly brilliant idea , but then to have it all come crashing down with this and that not working.

 

And actually I think I mis spoke on saying the script ID was a definate problem (which I can't remember exactly from back then)

That ID was probably fine , where as the NPC Ref-ID used with the "Say" command may have been your particular problem.

 

So knowing it can cause problems ... and that we use prefixes in order to group all of our objects ... Is reason enough to never do it imo .

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