Jump to content

original mesh dragonbone weapon set


ashkingwulfharth

Recommended Posts

For my first skyrim mod I'm making a set of dragonbone weapons. I have a dagger and katana so far and wanted to get a little feedback before I started on the other 7. I'm downloading the ck right now, and I haven't even tried to figure out how to get them in-game yet. I do have render pics from max, though.

 

the dagger

http://i1174.photobucket.com/albums/r602/ashkingwulfharth/daggerwithspecularmap.jpg

 

and the katana

http://i1174.photobucket.com/albums/r602/ashkingwulfharth/dragonbonekatana.jpg

http://i1174.photobucket.com/albums/r602/ashkingwulfharth/dragonbonekatanahandle.jpg

http://i1174.photobucket.com/albums/r602/ashkingwulfharth/dragonbonekatanahilt.jpg

 

I tried to match the texture and style of the armor as best as I could. I tried to think about how to use bones to make weapons, and came up with riveted plates, and I think it matches the armor pretty well that way.

 

When I get them converted to nif and in the game, I think I'm going to make the player have to get a dwemer lexicon from Blackreach before they are craftable. The Dwemer made the artifact Dragonbone Armor in Morrowind, so I think it fits with the lore that they would have had the knowledge to make these.

 

Please let me know what you think.

Link to comment
Share on other sites

Thank you.

 

I still want to do meshes for the sword, mace, waraxe, greatsword, battleaxe, warhammer, and bow.

When I'm finally done with all those, I wanted to do a couple of unique artifact weapons.

 

looks good. Only thin I'd say is that on the dagger, the part where the metal strip crosses the hand guard on the way to the handle doesn't look right. It looks too angular compared to the parts it surrounds...it would probably look better if it were curved to match the bone underneath. Just IMO.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...