StanIsTheLaw Posted February 10, 2012 Share Posted February 10, 2012 Wondering if this is another CK bug like the darker faces one commented on all ready. I have downloaded 2 new ck mods that add spaces you can enter, Breezehome basement and house in Riverwood. Both new CK mods, and they have one thing in common, my followers won't enter them. They just wait outside. Tried several times and made sure the followers were as close as possible to the door before entering. Any one else had this issue? Link to comment Share on other sites More sharing options...
David Brasher Posted February 10, 2012 Share Posted February 10, 2012 I haven't downloaded and tested those mods, but my first guess would be that the new interior cells are not NavMeshed. (The new version of path-gridded.) Link to comment Share on other sites More sharing options...
zenkmander Posted February 10, 2012 Share Posted February 10, 2012 Sounds like the areas weren't set up for AI pathing (navmesh), or they're suffering from the navmesh ESP glitch: Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) Something for new modders to watch out for maybe, thanks. Two out of two means it's not an isolated incident I think. Edited February 10, 2012 by StanIsTheLaw Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 10, 2012 Share Posted February 10, 2012 If by "Breezehome basement" your referring to my "Humble Breezehome Basement" mod, it is navmeshed, so I really don't see the problem. Unless ofcourse you are meaning a different mod, then it may not be navmeshed :P Link to comment Share on other sites More sharing options...
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