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Mirror / Hall of Mirrors


Lifferds

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Although the game supports actual reflections in some limited extent, it seems to be limited to only water. Any sort of reflective mesh, like armor, would appear shiny at best. Even if someone could figure out a way of making the water reflections apply to other objects, I'm fairly sure that it ignores things like NPCs, or anything that moves. Additionally, having more than one mirror face another ends up being VERY memory intensive. So a house of mirrors, even within an engine that can support mirror reflections, would probably kill almost every computer in existance today... That's including most university supercomputers. Engines actually end up limiting the number of reflection bounces to avoid this.
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