mikeyhasadeathwish Posted February 10, 2012 Share Posted February 10, 2012 I was wondering has anybody figured out how to make dragon form like instead of beast form you turn into a dragon fly and use more powerful dragon shouts.If so or if you could make that for me itll be awesome. Add my steam mikeyhasadeathwish Link to comment Share on other sites More sharing options...
AurelTristen Posted February 10, 2012 Share Posted February 10, 2012 I've seen many requests for things like riding dragons and transforming into them. There is one thing I want to point out:Skyrim's engine isn't designed for that kind of thing. I know that smart modders can do some crazy stuff, but the problem with flying is that the engine is designed around the fact that the player moves rather slowly through the world. This is why you can walk to another town without a loading screen, but if you fast travel, it has to load. If you hoof it, the engine streams in new models and textures as you go. If you suddenly gain the ability to fly (at many times the speed of sprinting), suddenly the engine can no longer keep up. If you want to see what I mean, try increasing your sprint speed a bunch using console commands. The other issue is with the act of flying it's self. The engine also has no idea how to allow a player to navigate in 3D. You can run in any direction on a 2D plane, and jump, but without some very complex manipulation of gravity settings (which would cause the rest of the world to go all 80's-music-video on you), getting the player to move up and down in 3D space is problematic. And for anyone who might point to the part where you ride a dragon to candyland er, the afterlife, you should know that the player actually doesn't move. The player's model is animated in sync with the dragon, and it flies away with it, but your view is stationary because, again, the engine cannot handle rapid movement like that. Because that whole sequence was orchestrated in a 3D program like 3DS Max, it isn't a feature of the engine. Also, mod requests belong here. Sorry ^_^ Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 10, 2012 Share Posted February 10, 2012 Well be rest assured I'm working on it diligently for TBL. Link to comment Share on other sites More sharing options...
axiler Posted February 10, 2012 Share Posted February 10, 2012 I don't know much about modding, but if speed is a problem then you could make it to were the dragon you transform into is about the same size and speed as a horse.When using 'toggle collision' aren't you able to run on a 3D space? Link to comment Share on other sites More sharing options...
AurelTristen Posted February 10, 2012 Share Posted February 10, 2012 Well be rest assured I'm working on it diligently for TBL.I won't say its impossible (People said movewith was impossible in Source Gold, then Spirit of Half-life did it), but it will be either:A) A scripting masterpiece using vast extensions of the built in classesB) Horribly hacked together, buggy and never fully realizedC) Flawless and amazing due to some hidden discovery about the engine Keep us posted. Don't get me wrong, I'd love to see it! Link to comment Share on other sites More sharing options...
jimhsu Posted February 10, 2012 Share Posted February 10, 2012 (edited) Due to some (smart) choices that Bethesda made, it actually seems more and more likely to be C. I think some of the other scripters can elaborate further. Though I have hit many limits of Papyrus already (no generic object creation, lack of interfaces, abstract classes, no multiple inheritance, and some weird problems with casting, etc.) in a dozen or so hours of crazy coding. Still curious to see the Havok part and what it can do though. Edited February 10, 2012 by jimhsu Link to comment Share on other sites More sharing options...
Turtlicious Posted February 10, 2012 Share Posted February 10, 2012 (edited) not to mention j3x vertibird for Fallout 3 You're flying in a Vertibird Bra. If you started there you might get a hint where to start. I mean the dragons are already there... so there has to be SOMETHING for moving in a 3D space. Edited February 10, 2012 by Turtlicious Link to comment Share on other sites More sharing options...
Sunnie Posted February 10, 2012 Share Posted February 10, 2012 Dragons move in 3d space via scripted animations, nothing more. Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 10, 2012 Share Posted February 10, 2012 @SunnieErm, they move in 3D space via path... Point being it's all scripted and pre-defined like what Sunnie said. I am, however, putting together an algorithm for manual flight and all the required reference objects are in Papyrus. Link to comment Share on other sites More sharing options...
AurelTristen Posted February 10, 2012 Share Posted February 10, 2012 You might want to hold off, looks like they've beat you to it: DICE video on Gamespot Link to comment Share on other sites More sharing options...
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