KraGeRzR Posted February 10, 2012 Share Posted February 10, 2012 (edited) I've undertaken work on... well, a crapload of mods, ranging from 15 minute's work to perhaps impossible. I can do all the normal stuff (textures, models, level building, miscellaneous value changing, a little bit of scripting), but I'm attempting some rather more involved stuff. I probably can't even access half the stuff I want to get at because it's hardcoded into the engine, and the editor just won't go there.Examples:New game mechanicsAnimation changing So here's the deal - I will ask a lot of questions, and you post here with any information you know of/can find. In return you might see some epic mods, and there may even digital cookies. 1) How do animals swim? What should I look at in the editor to alter the way water and animals interact? 2) (May be related to #1) Magic doesn't really affect water. Like, at all. What about the water system in the game prohibits interaction between it and other systems in the game, magic as just one example. Where in the editor can I alter or add the effects of different mechanics on water? 3) What governs player movement (as directed by the movement keys/action keys). Note: I'm not interested in the numbers and values associated with movement, e.g how fast, that's easy. I'm interested in the way the movement mechanic is constructed. Is it alterable through the editor? Why (not)? And if why, how? 4) If I have an item equipped and drawn (being held) on my character, how do I drop it to the ground? Is this only a script issue?Here's an example of one for torch dropping (I may actually remake this mod for Skyrim)This is only a scripting problem, right? 5) How do I place an item in the game world, without it disappearing and reappearing (like some current mods)? Is it possible to script a "place object" ghost preview of the object that can be moved along surfaces to preview the placed item, then after it's placed, it appears in the ghost preview's position?I imagine this is possible, and probably just a normal script would do the job fine... 6) How do I build a new animation? Could I just copy an existing animation file and change it? If so, how? 7) How can I add deformable terrain? Just some ideas, please... For context, I'm interested in deformable terrain for mining, and deformable objects for smithing/chopping trees. 8 ) How do I change player character stuff, such as what race specific sounds they make, and what race specific animations they use. (Also linked to #6) That's all for now. I may ask some more questions later on, depending on what I run into. These questions relate to about half the mods I have planned/am working on, so I have plenty to keep me busy while I wait for replies. Edited February 10, 2012 by KraGeRzR Link to comment Share on other sites More sharing options...
KraGeRzR Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) 4) If I have an item equipped and drawn (being held) on my character, how do I drop it to the ground? Is this only a script issue?Here's an example of one for torch dropping (I may actually remake this mod for Skyrim)This is only a scripting problem, right? I've figured this one out, more or less. I took a look at the mod for Oblivion and scavenged the scripts used to drop a lit torch in order to get an idea of what direction to go. Happens to be quite a lot simpler than I thought. Edited February 10, 2012 by KraGeRzR Link to comment Share on other sites More sharing options...
KraGeRzR Posted February 14, 2012 Author Share Posted February 14, 2012 Just another bump - hopefully more people see this and perhaps respond with something relevant. I'm surprised that there's so little knowledge about this stuff on the nexus... Link to comment Share on other sites More sharing options...
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