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KraGeRzR

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  1. Just another bump - hopefully more people see this and perhaps respond with something relevant. I'm surprised that there's so little knowledge about this stuff on the nexus...
  2. Just found this thread after some time. I wonder if it's still open. Anyway: I checked out the Sawmill scripts in the CK, to check how they run animations, since I was checking them for info on another thing - and found out some interesting details. The script in question is ResourceObjectSawmillScript.psc, and uses stuff like this: Event OnLoad() RegisterForAnimationEvent(self, "DestructionComplete") ; sabotage complete -- *** ALL children scripts of ResourceObjectScript MUST register for this animation RegisterForAnimationEvent(self, "MillLogChuteIdle") ; log is loaded, ready to cut RegisterForAnimationEvent(self, "MillLogIdleReset") ; log cutting animation complete RegisterForAnimationEvent(self, "MillLogPileLoadStart") ; log loading animation started endEvent
  3. Here OP: http://forums.nexusmods.com/index.php?/topic/555176-bethesda-hd-pack-override/ That thread needs sticky. Simplest way of doing it possible.
  4. I tried to build about 20 high level mods, but no one knows anything about how to do them, so I'm stuck. :( So instead I'm just trying to build a drop torch mod so in combat or when mining you still have light.
  5. As an extension of this, how do I define a new key in the game, like Middle Mouse Button, and run a script for it when pressed?
  6. Yes - containers are safe by default unless the Respawn option is checked.
  7. Since there's a new issue posted every few moments, some questions get dropped back multiple pages in a few hours, and are never answered. My suggestion - ask all questions and post all answers in this thread, and I'll keep it updated with replies to those questions as they come on in. Post in here with any more questions, and they should be added to the list and answered shortly. For now I have URLs to other threads - hopefully we can phase them out as most of the questions get asked and resolved in here. I'll begin: Q How can I use my favorite texture mods and the new Bethesda high rez texturs? A Rennn http://forums.nexusmods.com/index.php?/topic/560389-how-can-i-use-my-favorite-texture-mods-and-the-new-bethesda-high-rez-texture-pack-at-the-same-time/#entry4545289 || Me http://forums.nexusmods.com/index.php?/topic/560389-how-can-i-use-my-favorite-texture-mods-and-the-new-bethesda-high-rez-texture-pack-at-the-same-time/#entry4545314 ============================== Q Simple Creation Kit Problem A JDFan http://forums.nexusmods.com/index.php?/topic/560391-simple-creation-kit-problem/#entry4545758 ============================== Q Editing Werewolf settings. Duration as Werewolf etc A MofoMojo http://forums.nexusmods.com/index.php?/topic/560444-editing-werewolf-settings-duration-as-werewolf-etc/#entry4545733 ============================== Q Scripting: Moving the player A Need Answers ============================== Q Fill Soul Gem Command? A Need Answers ============================== Q Changing Lift Weight Restrictions A Need Answers ============================== Q How to get event when a book is read A Need Answers ============================== Q Something about animation modding A Need Answers ============================== Q Fill Soul Gem Command? A Need Answers ============================== Q Multiple "Enable Parent" at once? A Need Answers
  8. My question was - do you get "Bad allocation" when exporting in other formats? If not try checking your export settings for the .kf
  9. Correct. As the thread says - make sure you change both ini files. The Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa may be due to a quest fix mod you may have installed - the one for the Hrothgar speaking problem.
  10. I ran into a similar problem modding Fallout New Vegas. I'm interested in finding the answer to this as well.
  11. Aha - I was still hunting for that... lol @ forgetting to check script properties. Regarding the jump height - I still have no clue - I would love to find this out myself.
  12. Have you tried exporting into a different format?
  13. Why would you go to all that trouble when you could follow the tip from my post and do it all without needing to extract the BSAs?
  14. I meant begin the entire plugin from scratch. However, since it's just a plugin, I recommend making sure it's back to defaults, and just being more careful in the future. I wouldn't worry.
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