darkelfguy Posted May 1, 2017 Share Posted May 1, 2017 Morrowind May Modathon Month 2017Celebrating Morrowind's 15th Anniversary Mod Releases:One of a Kind - Daedric Weapons Armor and Shields By Mort - Week One WinnerChrysamere PBR By Remiros - Week One WinnerBuyable Houses By NazoX9 - Week One WinnerCliff Racers By DanaeBarabus Fireplaces Retexture By Sbman - Week Two WinnerVivec Guild of Mages Expansion By Mordaxis - Week Two WinnerPointy Ingredients Hurt Coming Out By MortBetter Vanilla Leveling By PsychoThruster - Week Two WinnerIdle Magic Regen By NazoX9 - Week Three WinnerThe Royal Game of Ur By Lord Berandas - Week Three WinnerNear Vanilla Road Sign Replacer By Atrayoinis - Week Four WinnerKnow Thy Enemy By Drakevarg - Week Four WinnerImmersive Corprus By MortWolverine Hall Directions By CapostrophicWolverine Hall Interior Expansion By Mordaxis - Week Four WinnerLoot Well Urned By PseunomixThe Fires of Orc By Gavrilo93Immersive Madness By RotTelvanni Strider House By WulfShamanAdventurer's Asylum by Ignis-of-VinheimMzuhnch - Dwemer Dungeon By RashielImperials Go Home By RatsTel Galen- Evil Telvanni Player House By ThalmorAssassin AKA Mythic EmperorThe Morrowind Randomizer By Mort and Greatness7Morrowind Septim Coin Gold Replacer 3.0 By StaticNationBalmora, Base of Operations By DeninaNine Dragons Katana Demo By DrakkmoreRack a' Tweaks By Blueclock3000The Port Town of Chextine By ThatDwemerGuy Description:"The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History and the modding community is still going strong, with over 600 mods released last year alone. In order to celebrate the 15th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize. Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month. Participation and How it Works:You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description. Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system!The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale.The scale they'll be using can be found below:4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?)4 Points for Judge Preference (How well the judges liked the mod)2 Points for Mod Functionality (Cleaning, Works, Are there bugs?)The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.Rules:Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case. First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition. Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered. Remember, this only applies to mods released in May, so let's all get to modding and make this the 15th Anniversary that Morrowind deserves! If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design. Please Note: This event is being hosted by Morrowind Modding Showcases, and is not affiliated with Nexus Mods, The Assimilation Lab or Great House Fliggerty. We have, however, received permission from the Nexus to proceed with this competition and post this thread, so hopefully there won't be any problems there. If you have any questions about this event, please send me a message here on the forums! Link to comment Share on other sites More sharing options...
NazoX9 Posted May 4, 2017 Share Posted May 4, 2017 Good to see you around again. Here's my contribution.http://www.nexusmods.com/morrowind/mods/44927/? Link to comment Share on other sites More sharing options...
darkelfguy Posted May 11, 2017 Author Share Posted May 11, 2017 Topic post has been updated with the mod releases from the first week of May! We also have our first batch of random drawing winners, which you'll find down below: Chrysamere PBR By Remiros Buyable Houses By NazoX9 One of a Kind - Daedric Weapons Armor and Shields By MortWatch the video here Good to see you around again. Here's my contribution.http://www.nexusmods.com/morrowind/mods/44927/?Thanks for participating Nazo! And congrats on the random drawing win, I'll be sending you a message here in a day or two with a choice of Steam games for your prize! :smile: Link to comment Share on other sites More sharing options...
darkelfguy Posted May 27, 2017 Author Share Posted May 27, 2017 Once again, the topic post has been updated with the latest selection of Modathon mods up to week three of the competition. Note: You only have until the end of the day June 1st, Eastern American Time, to submit mods for the competition! If you're planning to participate, this is the final week, so please hurry! We also have more random drawing winners, which you can find down below! Barabus Fireplaces Retexture By SbmanWatch the Video Here Vivec Guild of Mages Expansion By MordaxisWatch the Video Here Better Vanilla Leveling By PsychoThrusterWatch the Video Here Idle Magic Regen By NazoX9Watch the Video Here The Royal Game of Ur By Lord BerandasWatch the Video Here Link to comment Share on other sites More sharing options...
IgnisOfVinheim Posted May 31, 2017 Share Posted May 31, 2017 (edited) Hi! I decided to join and hope I'm not late! Here is my mod: Adventurer's Asylum It's my first mod, but I tried not to make typical mistakes as dirty edits and GMST. I use for it's creation MEE, vanilla CS and OpenCS (so it's tested with OpenMW too). Edit: Updated to version 1.02. Fixed some minor bugs and added pathgrids for both cells (now the plugin is companion-friendly). Edited June 1, 2017 by IgnisOfVinheim Link to comment Share on other sites More sharing options...
darkelfguy Posted June 2, 2017 Author Share Posted June 2, 2017 The Morrowind May Modathon Month competition is now over! 29 mods were released in total for the third annual Modathon, including everything from quest mods to house mods, gameplay mods, dungeons, and much more! The topic post has been updated with a list of mods released for this year's Modathon, so go check them out! Anyway, in other news, we have the random drawing winners for the fourth week of May. We still have a bunch of random drawing winners from the fifth week of May, and we'll be posting those sometime next week. Week 4 - Winners: Near Vanilla Road Sign Replacer By Atrayoinis Know Thy Enemy By Drakevarg Wolverine Hall Interior Expansion By MordaxisWatch the Video Showcase here Hi! I decided to join and hope I'm not late! Here is my mod: Adventurer's Asylum It's my first mod, but I tried not to make typical mistakes as dirty edits and GMST. I use for it's creation MEE, vanilla CS and OpenCS (so it's tested with OpenMW too). Edit: Updated to version 1.02. Fixed some minor bugs and added pathgrids for both cells (now the plugin is companion-friendly).Oh no, definitely not too late, I've got your mod down for the competition and I've sent out download links to all of the judges. Good luck in the competition! :) Link to comment Share on other sites More sharing options...
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