Hayk94 Posted February 10, 2012 Share Posted February 10, 2012 (edited) Have somebody succeded with this? the Havok Tools only lets to export custom anims but not import the one that are already made.Niftools lets to create .kf animations in 3dmax but CK don't read these files. Maybe there is .kf to hkx converter? Edited February 10, 2012 by Hayk94 Link to comment Share on other sites More sharing options...
zdzichorowerzysta Posted February 12, 2012 Share Posted February 12, 2012 You can't import .hkx into 3ds max, but there is converter named hkxcmd that allow you to convert an .hkx file to .kf. With .kf file all what you need to do is import skeleton.nif into 3ds max, then import converted .kf animation. Link to comment Share on other sites More sharing options...
Hayk94 Posted February 14, 2012 Author Share Posted February 14, 2012 thank you Link to comment Share on other sites More sharing options...
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