pk842 Posted February 10, 2012 Share Posted February 10, 2012 Hi guys this is my 1st time posting here, hope I am not screwing you all :) So this is the mod I am concerning Okay in fact I only concern the kick animations rather than the turning poses... By putting them into actual use, I just found them sooooooooooooooo slow that I wanna take the arrow to my knee.So I tried to modify them with reference to this piece of tutorial. The softwares I've used are these:3ds Max Nif Importer-Exporterhkxcmd3ds Max 2012 x64 Things went fine until I was exporting the file into .kf format through my Max 2012...Sth like this happened:http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/407522_10150768252285760_777825759_12447561_1320251075_n.jpgHave spent nights on it...still got no idea on wt's going on here. If anybody can have a suggestion here it will be appreciated. Thanks buddies :wallbash: Link to comment Share on other sites More sharing options...
pk842 Posted February 11, 2012 Author Share Posted February 11, 2012 Just one night and this went to around page 10 w/o reply...sad :facepalm: Link to comment Share on other sites More sharing options...
KraGeRzR Posted February 11, 2012 Share Posted February 11, 2012 Have you tried exporting into a different format? Link to comment Share on other sites More sharing options...
pk842 Posted February 11, 2012 Author Share Posted February 11, 2012 Have tried .obj, .3ds and .nif as well, though they don't seem to make sense.Have also tried using Havok plugin to output a .nif animation, which works only in the previewing tool but not the game :facepalm: Link to comment Share on other sites More sharing options...
KraGeRzR Posted February 11, 2012 Share Posted February 11, 2012 (edited) Have tried .obj, .3ds and .nif as well, though they don't seem to make sense.Have also tried using Havok plugin to output a .nif animation, which works only in the previewing tool but not the game :facepalm: My question was - do you get "Bad allocation" when exporting in other formats? If not try checking your export settings for the .kf Edited February 11, 2012 by KraGeRzR Link to comment Share on other sites More sharing options...
zdzichorowerzysta Posted February 11, 2012 Share Posted February 11, 2012 I have problems with animations too, but a bit diffrent http://forums.nexusmods.com/index.php?/topic/560609-vector-t-too-long/page__p__4546647#entry4546647 Link to comment Share on other sites More sharing options...
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