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Something about animation modding


pk842

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Hi guys this is my 1st time posting here, hope I am not screwing you all :)

 

So this is the mod I am concerning

 

Okay in fact I only concern the kick animations rather than the turning poses...

 

By putting them into actual use, I just found them sooooooooooooooo slow that I wanna take the arrow to my knee.

So I tried to modify them with reference to this piece of tutorial.

 

The softwares I've used are these:

3ds Max Nif Importer-Exporter

hkxcmd

3ds Max 2012 x64

 

Things went fine until I was exporting the file into .kf format through my Max 2012...Sth like this happened:

http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/407522_10150768252285760_777825759_12447561_1320251075_n.jpg

Have spent nights on it...still got no idea on wt's going on here.

 

If anybody can have a suggestion here it will be appreciated. Thanks buddies :wallbash:

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Have tried .obj, .3ds and .nif as well, though they don't seem to make sense.

Have also tried using Havok plugin to output a .nif animation, which works only in the previewing tool but not the game :facepalm:

 

My question was - do you get "Bad allocation" when exporting in other formats? If not try checking your export settings for the .kf

Edited by KraGeRzR
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