axell699 Posted February 10, 2012 Share Posted February 10, 2012 Hey there. I have been experiencing some difficulties when using the creation kit. 1. When i try to paint textures on the terrain lots of them turn black when leaving a cell( i think). So they look normal in one cell but black on the adiacent one.2. It does not seem to save my max grids to load preference. It always defaults to 5.3. Some of the larger objects disappear in game( like cliffs and such). If i reload the game ,the ones around me reappear,but some from farther away might disappear. I was wondering if any of you guys have these problems and if there is a way to fix them( especially the texture one....i can;t paint my terrain) Attachment included Link to comment Share on other sites More sharing options...
axell699 Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) Fixed number 2 by modifying the Editor.ini directly. Edited February 10, 2012 by axell699 Link to comment Share on other sites More sharing options...
Asuhrie Posted February 10, 2012 Share Posted February 10, 2012 Fixed number 2 by modifying the Editor.ini directly. I have so much trouble with #3 also. My current temporary workaround is either: 1. Doubleclick the cliff, opening its properties, and then just leave that window open somewhere. The cliff will remain visible. If you have to move it, double click it again and then remove its properties window. 2. Just turn on wireframe, and then at least you have an idea where cliffs are. If I figure out a solution to this, ill be sure to pass it on. Link to comment Share on other sites More sharing options...
xrws31 Posted February 11, 2012 Share Posted February 11, 2012 Fixed number 2 by modifying the Editor.ini directly. I have so much trouble with #3 also. My current temporary workaround is either: 1. Doubleclick the cliff, opening its properties, and then just leave that window open somewhere. The cliff will remain visible. If you have to move it, double click it again and then remove its properties window. 2. Just turn on wireframe, and then at least you have an idea where cliffs are. If I figure out a solution to this, ill be sure to pass it on. While you're in the CK, you can just hit F5 to force the render window to display properly. It can take a couple of seconds to load. However, I think the OP was talking about when actually in the game. And I have run into the same problem, still don't know how to fix it. Link to comment Share on other sites More sharing options...
Piroman Posted February 12, 2012 Share Posted February 12, 2012 Got the same problem when painting textures, sometimes ctrl + rmb seems to help, or maybe its just me. Need help with this any way hope beth will fix this soon Link to comment Share on other sites More sharing options...
gaptrixie Posted February 12, 2012 Share Posted February 12, 2012 The black painting was a problem I was recently having until someone explained it to me. The cell that's getting painted black already has 6 textures assigned to it. You need to remove/replace one of the textures in order to free up a slot for the texture you want to paint. You can view the textures by left clicking on the terrain while in terrain edit mode, and hitting the i key. it'll show you what textures are loaded, and you can delete one of the less used ones to free up a texture slot. Link to comment Share on other sites More sharing options...
axell699 Posted February 13, 2012 Author Share Posted February 13, 2012 The black painting was a problem I was recently having until someone explained it to me. The cell that's getting painted black already has 6 textures assigned to it. You need to remove/replace one of the textures in order to free up a slot for the texture you want to paint. You can view the textures by left clicking on the terrain while in terrain edit mode, and hitting the i key. it'll show you what textures are loaded, and you can delete one of the less used ones to free up a texture slot. Oh My god you are a life saver. That was indeed the problem. I just raised the ocean floor off coast for my island. Who thought the ocean floor was a cluster**** of textures :rolleyes: . Oh Beth... Now only number 3 remains,which is only annoying in game , so not that high prio. Link to comment Share on other sites More sharing options...
Piroman Posted February 16, 2012 Share Posted February 16, 2012 (edited) OMG thx gaptrixie, you saved me from many hours of wondering Edited February 16, 2012 by Piroman Link to comment Share on other sites More sharing options...
Mikanoshi Posted February 16, 2012 Share Posted February 16, 2012 Check "Is Full LOD" in properties for disappearing objects, that fixes the problem, but they will be obviously at full LOD at any distance)Another huge issue is grass, after landscaping and land retexturing old grass still floats at the same height and doesn't change in any way! In CK and in game. Link to comment Share on other sites More sharing options...
Danedeka Posted March 16, 2012 Share Posted March 16, 2012 Floating Grass FixThe BugA problem with grass textures not updating correctly. This fix will make your animated grass behave correctly in the CK, as well as in-game. For the GameOpen up both Skyrim.ini and SkyrimPrefs.ini and at the bottom of the [Grass] section add/alter this: bAllowLoadGrass=0 bAllowCreateGrass=1 bDrawShaderGrass=1 For the EditorIn the skyrim installion folder open SkyrimEditor.ini and at the bottom of the [Grass] section add: bAllowCreateGrass=1 bAllowLoadGrass=0 Link to comment Share on other sites More sharing options...
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