Jump to content

Weapon orientation when sheathed


dorkbot

Recommended Posts

Is there a way to alter the way a weapon is oriented only when sheathed, or only in the hand? I'm making a custom weapon that's parallel with the forearm when in the hand, but should hang down like a sword when sheathed. The existing weapons are all oriented perpendicular to the forearm, so if I orient my mesh so that it looks right in the hand, it sticks out sideways when sheathed, and vice-versa.

 

Thanks!

Edited by dorkbot
Link to comment
Share on other sites

As far as I can tell the answer is "no". Item orientation is based on the model coordinates, and placement on the player model is set by the skeleton.

 

The only way I can see to do it is via scripting. There's a setAngle function, and an isWeaponDrawn one which seem like they could be used to rotate the item on sheath. I'm just not familiar with Skyrim's scripting to figure out where to put it all yet. Feedback welcome of course.

 

GrayWolf04: I think you're in the same boat. I'll post some thoughts in your thread.

Link to comment
Share on other sites

  • 1 month later...

Anybody found a solution to this?

 

Looking for a similar thing. I want to know if I can change the scabbard from left hip to right hip position, and I am looking for whatever thing/mesh/geometry file causes it to be aligned that way and cannot find it.

Link to comment
Share on other sites

This has become a bigger problem for me. The default position makes my dagger clip through my armor. If I move the dagger, well then it is no longer in my hand when I pull it out. Can anyone point me towards whatever decides how and to which bone the dagger is assigned?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...