dorkbot Posted February 10, 2012 Share Posted February 10, 2012 (edited) Is there a way to alter the way a weapon is oriented only when sheathed, or only in the hand? I'm making a custom weapon that's parallel with the forearm when in the hand, but should hang down like a sword when sheathed. The existing weapons are all oriented perpendicular to the forearm, so if I orient my mesh so that it looks right in the hand, it sticks out sideways when sheathed, and vice-versa. Thanks! Edited February 10, 2012 by dorkbot Link to comment Share on other sites More sharing options...
GrayWolf04 Posted February 10, 2012 Share Posted February 10, 2012 I have a similar thread here: http://forums.nexusmods.com/index.php?/topic/558133-ck-treat-two-handed-weapon-as-one-handed/. Pretty much the same question. Any ideas? Link to comment Share on other sites More sharing options...
dorkbot Posted February 12, 2012 Author Share Posted February 12, 2012 As far as I can tell the answer is "no". Item orientation is based on the model coordinates, and placement on the player model is set by the skeleton. The only way I can see to do it is via scripting. There's a setAngle function, and an isWeaponDrawn one which seem like they could be used to rotate the item on sheath. I'm just not familiar with Skyrim's scripting to figure out where to put it all yet. Feedback welcome of course. GrayWolf04: I think you're in the same boat. I'll post some thoughts in your thread. Link to comment Share on other sites More sharing options...
JaydoDre Posted March 27, 2012 Share Posted March 27, 2012 Anybody found a solution to this? Looking for a similar thing. I want to know if I can change the scabbard from left hip to right hip position, and I am looking for whatever thing/mesh/geometry file causes it to be aligned that way and cannot find it. Link to comment Share on other sites More sharing options...
JaydoDre Posted March 31, 2012 Share Posted March 31, 2012 This has become a bigger problem for me. The default position makes my dagger clip through my armor. If I move the dagger, well then it is no longer in my hand when I pull it out. Can anyone point me towards whatever decides how and to which bone the dagger is assigned? Link to comment Share on other sites More sharing options...
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