I Am That Is Matthias Posted January 18, 2004 Share Posted January 18, 2004 With the reopening of the PR forums ive decided to start a new rpg some D&D 3.5 edition rules. In a couple of words record the stats of a level one charchter in Morrowind and a class plus your starting equpment and money and follow the MW mainquest in this forum competing against other possible NEravaines. all quests in vannilla mw are doable too. If anybodys interested Pm me for more details Link to comment Share on other sites More sharing options...
Kethruch Posted January 18, 2004 Share Posted January 18, 2004 Matthias - Please include a better description of the setting, power levels, and the type of game (campaign, some adventures, etc.). Though the assessments are not in place, the rules applying to the opening of new threads are. Thanks Link to comment Share on other sites More sharing options...
Peregrine Posted January 18, 2004 Share Posted January 18, 2004 Uh, how exactly are you going to convert morrowind stats to d&d? You do realize that they are two completely different systems, right? But since you insist, here's a charcter (played in an actual d&d campaign, so stats are all accurate).... As for the competition, Gate (calling Yabeth) at Vivec, Miracle (kill Dagoth Ur), Storm of Vengeance (in Balmora, erasing it from existence just for fun), rest/pray for new spells, kill off competition. Now to get those lvl 9 spells... And yes, I know that's not a lvl 1 Morrowind character... but I promise you, if you insist on spending those early levels killing cliff racers and rats, then you aren't going to find anyone to join your game! Alenee B'Elen: Human Cleric 7 Alignment: Chaotic GoodStr: 10Dex: 14Con: 16Wis: 19Int: 12Cha: 8 HP: 49Saves: Fort 8, Ref 4, Will 10 Base attack bonus: +5 melee/+10 rangedWith longbow: +13With longbow, rapid shot: +11/+11With longbow, divine power cast: +15/+10With longbow, divine power cast, and rapid shot: +13/+13/+8 Skills:Concentration: 10 + 3 Con = +13 modKnowledge: Religion: 10 + 1 = +11 modCraft: Weapons: 10 +1 = +11 mod Feats:All Armor Proficiencies, simple weapons.Weapon Proficiency: Longbow (domain bonus)Weapon Focus: Longbow (domain bonus) Point Blank ShotPrecise ShotRapid ShotZen Archery Equipment:+1 Full Plate Armor+1 Composite Greatbow of Lightning (no str bonus) (1d10 +1d6, range 130ft, x3 critical)Bracers of ArcheryPeriapt of Wisdom +2Quiver of Ehlona (18x javelin, 60x arrow, 4x masterwork spear)Cloak of Resistance +1Boots of Elvenkind Around 1 billion gold, please? (for training) Diety: Yabeth (favored weapon: longbow)Domains: Travel, War Spells:Spells/day (and currently prepared) Lvl 0 (6/day)Create Water x2Mending x2Read MagicLight Lvl 1 (5/day)Comprehend LanguagesEndure ElementsDivine FavorShield of FaithEntropic ShieldDomain: Longstrider Lvl 2 (4/day)Lesser RestorationMake WholeOwl's Wisdom x2Domain: Spiritual Weapon (1d8+2) Lvl 3 (3/day)Magic VestmentProtection from EnergySummon Monster IIIDomain: Fly Lvl 4 (2/day)Divine PowerAir WalkDomain: Dimension Door Link to comment Share on other sites More sharing options...
I Am That Is Matthias Posted January 18, 2004 Author Share Posted January 18, 2004 Actually no there are no cliff racers there was a epidemic that killed them all off. And yes have as much gold as you want. Plus lvl 9 pells theres only three available slots with the D&D char I play and hes around 25. I do recognize the to stat sysytems are completely diffrent. But ill just invent new skills that corelate to MW problems solved questions answered. And on the last note more info on spells AND up your level to something resonable to your power. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.