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Simple yet I can't do....


H1ms3lf

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Hello! :smile:

Already modded for Baldurs Gate but it was piece of cake compared to this... trying to learn GECK for FO3/NV, some things are easy to grasp but others, even simple, elude me...

So I humbly request some help =]

For example, when Wally Mack turns his GOAT exam to Mr. Brotch and Says "I'm Finished. Here."

I'm trying to make it so that Wally turns to exit the room and take a couple steps while Mr. B asks him if he doesn't wanna know the result, at wich point he turns back to Mr. B and replies his last line, to then run his leave room package.

So first I went to the dialogue and flagged Wally line as a goodbye, now I assume I have to create a marker to tell Wally where he should move to, and set a variable that tells he should move there after delivering the test...

Meanwhile I have to tell Mr. B to talk to Wally while he moves, I assume the same variable I set to make Wally move can be used to tell Mr. B to talk.

Problems: I can't seem to create a variable, I tried to create one by inserting in the boxes here, but GECK gave me a can't compile, also tried to insert short WallyKnows into his script, again didn't seem to matter...

I likely need a variable that shows up in the "condition function" and "function parameters" of the second image, and set it to my marker??

test1.jpg


test2.jpg

A bit lost here xD
Can somebody give me a clue? Thanks very much!

Edited by H1ms3lf
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WoW I luved Baldurs gate ... didn't try to mod it though. My modding was StarCraft , Dungeon Seige , Nova Logic Blackhawk down ... and now Fallout 3 , branching into NV.

 

I see you are trying to mod the vault intro ... which by most peoples experience ... has it's own list of troublesome occurence compared to the rest of the game. So I would suggest ... don't bother ... or at least duplicate the cells and recreate the action.

 

Ya that would definitely not be the first place to try to start modding this game. But it sounds like you have a pretty good handle on the process.

 

IMO compared to the games I mentioned ... this is the best tool for modding I have used ... it truly is a wonder of possibility.

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Hmmm.. likely the problem is not the pre-game (CG 0 to 4?) but my lack of knowledge with the proceedings, I was able to make him move to a new marker, but not ending the dialog earlier and picking it up from that point :(

Guess I need someone good with scripting and creature behavior to tutor me a bit =X

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Hmmm.. likely the problem is not the pre-game (CG 0 to 4?) but my lack of knowledge with the proceedings, I was able to make him move to a new marker, but not ending the dialog earlier and picking it up from that point :sad:

 

Guess I need someone good with scripting and creature behavior to tutor me a bit =X

 

No ... trust me ... it is that section of the game. Try another section outside that vault ... see if it works better ?

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And I guess I should mention ... since you are seemingly trying to change the original writers content.

That as far as I know is not usually done. Most people try to add content outside of that. Since the world is a free for all pretty much.

What the original writers did , was probably done with extracurricular coding that we using the geck don't have access too.

Not that it isn't possible in some places without incident. But interjecting stuff into the original plan of render ... can of course cause problems.

 

I'm assuming you have played the game ?

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I'm assuming you have played the game ?

 

Lol yes! This extracurricular coding thing is news to me, thanks!

 

But even outside of the begin, there are things that I would like to do but have no clue as to how, like for example forcing the game to enter into VATS right after a menu choice, I don't remember any portion of the game that actually does an auto-VATS for me to check how it was done :sad:

Edited by H1ms3lf
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Problems: I can't seem to create a variable, I tried to create one by inserting in the boxes here, but GECK gave me a can't compile

 

You can not create a variable within a script result. It must be a full on Script Name that owns its own Form-ID

 

Sorry it took me till now to see it :/

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You can not create a variable within a script result. It must be a full on Script Name that owns its own Form-ID

 

Heh thanks! Figured by trial and error and looking around :tongue:

 

Anyway, after a LOOOOOOT of trials (like a real REAL lot), thing is running almost like I wished, gonna try some more and post the result here in case somebody wanna check and help me further ^^

 

But thanks peeps, I mean it!! :D

Edited by H1ms3lf
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