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How to make a new perk tree?


Xahstur

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Unfortunately it can't be done without deleting or relocating(into others) another tree.

 

EDIT: Even Bethesda programmers (GameJam video Lycanthropy tree) had to remove another tree.

Edited by 6TemplaR9
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I have tried everything to make a new actor value(skills, attributes, carry weight, etc.) except scripting, but haven't succeded yet.

The "sky" looks to be dynamic, since you can add (in my opinion) countless new perks and ranks but unluckily you can't make a new tree or skill.

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The fact that Bethesda chose to limit the number of perks available in the game for the sake of their idiotic 'star trees' angers me beyond my ability to convey the feeling in words. This sort of immersion-wrecking, light-filled menu should never have existed in the first and now it does, we find out we cannot add new perk trees without destroying this one.

 

Perhaps someone (hmm...maybe myself) will condense and consolidate magic perks into one or two trees, as opposed to the four or five we have now. Easily done, since they are essentially carbon copies of one another anyway. This would leave room for numerous new perk trees.

 

Hopefully someone will find another way. But in the meantime...here is to hoping.

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Maybe, as you were saying, condense some of the tree's into one but keeping the structure intact. For instance, if the first perk point is free, it could go :-

 

Fighter (free) - can use weapons ____ Armsman - on to rest of 1 Handed Tree

l__ Barbarian - on to rest of 2 Handed Tree

 

Guard (free) - can use armour ______ Agile Defender - on to rest of Light Armour Tree

l__ Juggernaut - on to rest of Heavy Armour Tree

 

The only problem would be if there's a limit to the number of perks slots in a single tree.

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Hm :S i succeded adding 2 perks for werewolves but not new perk tree :S...

Are you saying bethesda deleted that Lycanthropy perk tree? Why? O.o...

Bethesda MADE that perk tree by deleting the pickpocket tree.

 

They didi?!?!?! Did they mention this somewhere or just careful observation of those frames in the Gamejam video?

 

I've had success doing the same (replacing and renaming Perk trees). Geesh, I wish they had the ability to add. I don't think I can bring myself to replace a perk tree just because I'm that darn stubborn to have one. Looks like my perk ideas will have to be auto implemented or, as someone else suggested, read from a book or part of a "Quest" or "Dialogue Tree".

 

-MM

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