Xahstur Posted February 11, 2012 Share Posted February 11, 2012 Same as topic. Link to comment Share on other sites More sharing options...
6TemplaR9 Posted February 11, 2012 Share Posted February 11, 2012 (edited) Unfortunately it can't be done without deleting or relocating(into others) another tree. EDIT: Even Bethesda programmers (GameJam video Lycanthropy tree) had to remove another tree. Edited February 11, 2012 by 6TemplaR9 Link to comment Share on other sites More sharing options...
jack254 Posted February 11, 2012 Share Posted February 11, 2012 (edited) Are you sure about that? Looking at the gamefiles, it looks very doable. You can add new skills i believe, so why not perks? You might have to make the perk "sky" wider though. Edited February 11, 2012 by jack254 Link to comment Share on other sites More sharing options...
6TemplaR9 Posted February 11, 2012 Share Posted February 11, 2012 I have tried everything to make a new actor value(skills, attributes, carry weight, etc.) except scripting, but haven't succeded yet.The "sky" looks to be dynamic, since you can add (in my opinion) countless new perks and ranks but unluckily you can't make a new tree or skill. Link to comment Share on other sites More sharing options...
Xahstur Posted February 11, 2012 Author Share Posted February 11, 2012 Hm :S i succeded adding 2 perks for werewolves but not new perk tree :S...Are you saying bethesda deleted that Lycanthropy perk tree? Why? O.o... Link to comment Share on other sites More sharing options...
BlackCompany Posted February 11, 2012 Share Posted February 11, 2012 The fact that Bethesda chose to limit the number of perks available in the game for the sake of their idiotic 'star trees' angers me beyond my ability to convey the feeling in words. This sort of immersion-wrecking, light-filled menu should never have existed in the first and now it does, we find out we cannot add new perk trees without destroying this one. Perhaps someone (hmm...maybe myself) will condense and consolidate magic perks into one or two trees, as opposed to the four or five we have now. Easily done, since they are essentially carbon copies of one another anyway. This would leave room for numerous new perk trees. Hopefully someone will find another way. But in the meantime...here is to hoping. Link to comment Share on other sites More sharing options...
6TemplaR9 Posted February 11, 2012 Share Posted February 11, 2012 Hm :S i succeded adding 2 perks for werewolves but not new perk tree :S...Are you saying bethesda deleted that Lycanthropy perk tree? Why? O.o...Bethesda MADE that perk tree by deleting the pickpocket tree. Link to comment Share on other sites More sharing options...
colony Posted February 11, 2012 Share Posted February 11, 2012 Maybe, as you were saying, condense some of the tree's into one but keeping the structure intact. For instance, if the first perk point is free, it could go :- Fighter (free) - can use weapons ____ Armsman - on to rest of 1 Handed Tree l__ Barbarian - on to rest of 2 Handed Tree Guard (free) - can use armour ______ Agile Defender - on to rest of Light Armour Tree l__ Juggernaut - on to rest of Heavy Armour Tree The only problem would be if there's a limit to the number of perks slots in a single tree. Link to comment Share on other sites More sharing options...
Rosenzweig Posted February 11, 2012 Share Posted February 11, 2012 Oh wow, so the number of perk trees is limited? That sounds silly. Someone should slap Todd Howard with a live trout. Link to comment Share on other sites More sharing options...
MofoMojo Posted February 11, 2012 Share Posted February 11, 2012 Hm :S i succeded adding 2 perks for werewolves but not new perk tree :S...Are you saying bethesda deleted that Lycanthropy perk tree? Why? O.o...Bethesda MADE that perk tree by deleting the pickpocket tree. They didi?!?!?! Did they mention this somewhere or just careful observation of those frames in the Gamejam video? I've had success doing the same (replacing and renaming Perk trees). Geesh, I wish they had the ability to add. I don't think I can bring myself to replace a perk tree just because I'm that darn stubborn to have one. Looks like my perk ideas will have to be auto implemented or, as someone else suggested, read from a book or part of a "Quest" or "Dialogue Tree". -MM Link to comment Share on other sites More sharing options...
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