gaptrixie Posted February 11, 2012 Share Posted February 11, 2012 I've been mucking around with the creation kit much like pretty much everyone else, but I've been running into a problem I can't quite resolve. It seems when I'm texturing, textures only will properly paint intermittently. Textures I've used previously in the same area will suddenly not paint, sometimes they will paint but just be black, sometimes it will appear black in the editor but fine in game, and sometimes they work perfectly. Here's a picture demonstrating the problem: http://dl.dropbox.com/u/3736224/ck/black-textures.pngIn this picture, I attempted to paint LFieldDirtGrass01, and it comes out as black blotches both in the editor and in game. It's driving me a bit nutty. I can't seem to get it to behave at all. I see no official mention of this problem so I'm led to believe this isn't widespread, but I've seen at least one other person mention this sort of behavior while describing another problem they were having. Does anyone have any insights in into this? I'd love to get the ball rolling on this mod. Link to comment Share on other sites More sharing options...
NottingHillbillie Posted February 11, 2012 Share Posted February 11, 2012 Have the exact same problem, i hope for gods sake that this is a bug that can be fixed or else my mod will be completly destroyed, Bethesda is realy bad at fixing bugs so i wont look towards them for fixes, id rather place my bet with the community. Hope someone knows how to fix this. Btw do you have a problem with the grass? mine wont go away after editing the landscape, it just floats in the air!? Link to comment Share on other sites More sharing options...
gaptrixie Posted February 11, 2012 Author Share Posted February 11, 2012 After modifying the landscape, I do have the floating grass problem as well. Though I never tested it in game. I know the grass is tied to the texture on the terrain. If you retexture the terrain, I think the floating grass will be removed and ultimately replaced with grass at the appropriate height. Link to comment Share on other sites More sharing options...
NottingHillbillie Posted February 11, 2012 Share Posted February 11, 2012 After modifying the landscape, I do have the floating grass problem as well. Though I never tested it in game. I know the grass is tied to the texture on the terrain. If you retexture the terrain, I think the floating grass will be removed and ultimately replaced with grass at the appropriate height. It is indeed connected to the texture, but retexturing it with another texture flagged"no grass" it's still there, iv tested it in CK and ingame. Link to comment Share on other sites More sharing options...
gaptrixie Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) No one else is having this bizarre problem? I hope it's not only happening to a small population of people... If that's the case, then I have little hope for a fix. I'd settle, rather, I hope it's a case of me doing something retarded, because then I wouldn't even need a fox. Edited February 11, 2012 by gaptrixie Link to comment Share on other sites More sharing options...
Jace_1991 Posted February 12, 2012 Share Posted February 12, 2012 (edited) The problem with the black terrain is caused by an excess of 6 textures on one exterior cell. Try this: once you find the location you want to texture, press "h" to bring up the landscape menu. Left-click any area on the ground in the render window and hit the "i" key; this should bring up the texture list. Once you have the texture list up look for a cell with more than 6 textures and delete the least used (other than the one your trying to place) or your least preferred texture. That should change the black texture into whatever texture you originally designated. As far as the floating grass is concerned, I've tried everything in the book and nothing's fixed it. Hopefully someone smarter than me can figure it out xD. I should mention you can also replace a texture. Lets say you've got 7 textures in one cell and one of them is "Tundra1" and another is "Tundra1nograss", If you were to right-click on one you could then replace it with the other with minimal difference in the worldspace. Edited February 12, 2012 by Jace_1991 Link to comment Share on other sites More sharing options...
gaptrixie Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) Thank you so much, Jace. I've been bashing my head against the wall over the black textures for a day now. I had no idea you could pull up a list of the active textures. EDIT: Out of curiosity, can anyone explain to me the differences between Quad 1, 2, 3, and 4? Is each cell split into 4 quadrants with different textures per quadrant? Edited February 12, 2012 by gaptrixie Link to comment Share on other sites More sharing options...
NottingHillbillie Posted February 12, 2012 Share Posted February 12, 2012 Thanks indeed Jace, youv been a huge help, i do to hope someone will figure out to fix the grass, hopfully it's just a bug with the CK. Link to comment Share on other sites More sharing options...
Lazer382 Posted February 13, 2012 Share Posted February 13, 2012 I'm having this same problem as well. A little confused as it doesn't appear there is more than 6 unique textures in this cell (pressing I reflects this). Also when selecting textures in the landscape editor none of their images load on the right. Maybe it has to do with HD textures? First time I load the landscape editor it complains about textures greater than 512. *investigates real quick* Ok so here are some things I noticed: If you don't see the textures on the right it is because your data/textures folder contains larger than 512 landscape textures. It is likely you received a warning about this (when I want to use the CK I now rename that folder first). If painting black textures it is because you have 'edit colors' checked in the landscape edit settings. Color editing is generally used for lighting I guess? Anyway, it might not be entirely obvious to everyone but the correct way (I think) to setup for texture painting is to uncheck drawing mode and edit colors in the landscape edit settings. Then to paint the texture you want, select it in the list and use the right mouse button to paint onto the terrain. Now that these issues seem squared away I'm going to see if I can paint away some of the grass and see if the editor/in-game reflects this. Also I was running into a problem yesterday where large pieces of road props I placed were missing when I went in-game. I loaded up the editor and set the object properties to have Full LOD checked and the problem seemed to go away. Not sure if this is at all a proper solution. It would really be nice if someone could do a writeup on how to correctly do the LOD calculations (and when/where it's even necessary?). Link to comment Share on other sites More sharing options...
Mikanoshi Posted February 13, 2012 Share Posted February 13, 2012 Lazer382If there are already 6 textures in a quad, new ones will be black as well, even with Edit Colors unchecked.I have the same object disappearing problem, when I load savegame all objects are visible, then fast travel to another location and back - some objects disappear... It's strange, cause all of them were created by duplicating and have no differences.Thnx for the solution, checking "Is Full LOD" box fixes this issue. But it's still strange)And now the last problem remains - how to regenerate grass after landscaping and land texturing. This stupid grass is untouchable! :wallbash: http://i30.fastpic.ru/big/2012/0213/5a/4846e4c602cf61b8f478d027c19a5d5a.jpeg Link to comment Share on other sites More sharing options...
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