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[LE] New outfit?


jaruji

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Hello. I've tried to create new outfit with creation kit and I was using items from mods. But when i've equiped it on any NPC in game, he was naked. Is it even possible to create new outfit with items from mods? And sorry for my english :D Edited by jaruji
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Yes it's easy to do (hehe...) I think the slightly tricky part is that you have to make both "Armor" and "Armor Addon" entries for the new outfit. You find those categories under Items in the Object Window. The Armor entry has to reference the Armor Addon, which is where you assign the model of the clothes when worn by someone.
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  • 2 weeks later...

Yes it's easy to do (hehe...) I think the slightly tricky part is that you have to make both "Armor" and "Armor Addon" entries for the new outfit. You find those categories under Items in the Object Window. The Armor entry has to reference the Armor Addon, which is where you assign the model of the clothes when worn by someone.

 

Could I get someone to explain what the frick this means?

 

I'm trying to make a new default outfit, using clothing from a separate mod. I loaded both up in the Creation Kit, my mod set as active and the other as a plugin, and I made the outfit no problem.

However, in-game the NPC I assigned it to is always naked.

 

I also have the other mod set earlier in the load order while playing, thinking that might have something to do with it. :wallbash:

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About the Armor and Armor Addon thing, just look at the structure in the CK for the existing armors. The armor (or outfit) that you actually use in the game, is found under Armor, but if you open it up, you'll see that the model for it isn't assigned in the armor window. Instead, in the Models section, there is a reference to an Armor Addon (found in the section of the CK with that name). The addon is where the game is told which specific model (among other things) to use for your armor. However, this is irrelevant in your case, since you are trying to use an already existing outfit.

 

Your problem is that one .esp can't reference another .esp in the game, even though you can use resources from one in another in the CK. In-game, It has to reference a master file (.esm). This means that your choices are the following.

 

1) You can make the plugin with the outfit you want into a master file (.esm). I use TESsnip to do this (look in the Spells drop-down menu). Your NPC .esp can reference resources from a master file in game, just as can reference the Skyrim.esm. The problem with this method is that in the CK, you can only load up 1 master file (aside from the obligatory Skyrim.esm) at a time. This means that you can't load the Update.esm or make your NPC mod directly dependant on 2 separate master files (aside from Skyrim.esm), say one for outfits and one for weapons.

 

2) Force the game to use the outfit mod as a reference for your NPC mod, even though it is an .esp. This can be done in TESsnip by editing the TES4 record of your plugin by manually adding a master file to it. Just highlight the TES4 record, press ctrl + M or find the function in the Edit drop-down menu, and type the name of the intended master or navigate to it. This works reasonably well, but every time you change anything in the plugin, this process has to be repeated because when you save it in the CK, it "forgets" that it is dependant on another .esp. Assigning a master file for the .esp always has to be the last thing you do with it. Also, you can only add one master file for the .esp this way.

 

-- Edit: I must have done something wrong, because it is fully possible to add several .esps to act as masters for another .esp this way.

 

3) Add your NPC to the .esp that has the outfit you want. This is usually a bad idea, since it will clutter up the .esp and also mean that if the outfit mod is updated with a new .esp that you want, you have to make your NPC all over, or copy stuff from the new .esp into your modded one.

 

4) Add all the resources your NPC utilize--in this case the outfit--into its .esp. This can also be bad since it means you end up with duplicates of the same item if you use both your NPC .esp and the original mod .esp, or several NPC mods that use the same item.

 

For some reason I don't understand, Bethesda removed the option of loading several master files in the CK. It was possible--and quite useful--in the GECK. So, the options above are what you are stuck with (unless I'm mistaken, in which case I'd love for someone to correct me).

Edited by No_Aardvarks_Allowed
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  • 4 weeks later...

========================================

Skyrim

Making a New Outfit in the Creation Kit (Simple just a lot of words)

=======================================

1. Open the Creation Kit

2. Load Skyrim.esm, and any of the mods that you wish to use for the custom outfit

3. In the Object Window click on the Items tab, then click on Outfit

4. Right click anywhere on the list that pops up to the right (where the outfit list is), and press New

5. In the new window that opens find where it says ID and click next to it, now type a name for your outfit ex. AAAMyOutfit

6. Now DON"T close that window, just move it to the side for now

7. Go back to the Object Window and click the Items tab, then click Armor

8. Now one at a time pick a piece of armor that you want to be in the outfit and click ONCE on it so that it becomes highlighted, now Drag the armor into the Outfit window that we opened in #5. Once you have picked all the armor that you wanted you can press OK at the bottom of the Outfit window

9. Now go back to the Object Window and click on the Actors tab then click Actor, now you can pick (or make) an actor that you want to wear the outfit

10. Once you have picked the actor you want double click on it, an Actor edit window will now open up. Now click on the Inventory tab

11. Look for the words Default Outfit and click the tab under it, now you can look for the name of the Outfit you just made, once you found it click on it

 

If you look to the left of the tab you just clicked you'll see a list of armor, if the armors in that list are the ones you picked for the Outfit you made then you picked the right one

12. Now press OK in the bottom of the Actor Window

13. After all that click File then Save, and name it what ever you want

 

Finished!

==========================

*These are more like guidelines then actual rules*

Have Fun! and Happy Modding!

GRRB

=================

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  • 3 weeks later...

========================================

Skyrim

Making a New Outfit in the Creation Kit (Simple just a lot of words)

=======================================

1. Open the Creation Kit

2. Load Skyrim.esm, and any of the mods that you wish to use for the custom outfit

3. In the Object Window click on the Items tab, then click on Outfit

4. Right click anywhere on the list that pops up to the right (where the outfit list is), and press New

5. In the new window that opens find where it says ID and click next to it, now type a name for your outfit ex. AAAMyOutfit

6. Now DON"T close that window, just move it to the side for now

7. Go back to the Object Window and click the Items tab, then click Armor

8. Now one at a time pick a piece of armor that you want to be in the outfit and click ONCE on it so that it becomes highlighted, now Drag the armor into the Outfit window that we opened in #5. Once you have picked all the armor that you wanted you can press OK at the bottom of the Outfit window

9. Now go back to the Object Window and click on the Actors tab then click Actor, now you can pick (or make) an actor that you want to wear the outfit

10. Once you have picked the actor you want double click on it, an Actor edit window will now open up. Now click on the Inventory tab

11. Look for the words Default Outfit and click the tab under it, now you can look for the name of the Outfit you just made, once you found it click on it

 

If you look to the left of the tab you just clicked you'll see a list of armor, if the armors in that list are the ones you picked for the Outfit you made then you picked the right one

12. Now press OK in the bottom of the Actor Window

13. After all that click File then Save, and name it what ever you want

 

Finished!

==========================

*These are more like guidelines then actual rules*

Have Fun! and Happy Modding!

GRRB

=================

 

My lord, THANK YOU for that post. It'd been well annoying me that I couldn't make outfits (proper noob beginner here) the box you mention in 5/6 I was furiously clicking on in an effort to populate it. :wallbash:

Now I know the CK works on dragging and multiple windows... brill. THANK YOU! Kudos given!

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This thread needs to be stickied, I suspect there are plenty of people out there trying to do the same thing, only to run into the same problem as the OP has (myself included)

 

GRRB, are you sure your instructions are correct? I followed them multiple times and my NPC is still not wearing the right outfit.

Edited by donotbugme1
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Hmm. How can I put mod/custom armours into a outfit please?

 

I loaded the Modded armour in my Creation kit, and another mod 'Outfits' set as Active file.

I can open up outfits, then find the Mod armour, drag it into the outfit, and it is displayed fine, click save.

However in game, they're naked, and when I open 'outfits' up in the creation kit, the Outfit is empty of mod armours.

 

is there something I can do/do differently please? Thank you.

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Hmm. How can I put mod/custom armours into a outfit please?

 

I loaded the Modded armour in my Creation kit, and another mod 'Outfits' set as Active file.

I can open up outfits, then find the Mod armour, drag it into the outfit, and it is displayed fine, click save.

However in game, they're naked, and when I open 'outfits' up in the creation kit, the Outfit is empty of mod armours.

 

is there something I can do/do differently please? Thank you.

 

read the earlier post in this thread about how esp files can't reference each other

 

it seems GRRB's instructions do not work, or perhaps it is missing a few steps

 

*edit: I forgot to mention, if you don't wanna deal with all the bugs and whatnot in the CK, there is a tool called Skyrim NPC Editor that might help you out

Edited by donotbugme1
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