Jump to content

sound effects problem


KingCoin

Recommended Posts

I didn't like the night eye sound effects so I made both the Sound Descriptor and the Sound Marker for activating and deactivating night eye point to a different sound effect.

 

It works, but the problem I've been having now is whenever I enter a new cell (going into a building or leaving), load a save, fail to cast a spell, sell or buy something, or activate something, the new sound effect for the night eye plays.

 

I tried just changing the Sound Descriptor and leaving the Sound Marker alone and vice versa, but the effect is the same. What should/can I do to fix this?

 

 

 

Specifics: changed both MAGIllusionNightEyeOffSD and MAGIllusionNightEyeOnSD to point to MAGCloakOutSD

Link to comment
Share on other sites

I think this is a bug with the Creation Kit. I had the same thing happen to me, although I was only editing an existing Sound Descriptor. I made a few changes to the settings for an SD, and then whenever I'm in the game and load/save a game, the sound effect plays. Really annoying.
Link to comment
Share on other sites

Wow, i think ive found a fix for the problem: All you have to do is to start the CK, modifie all of the sound describer (only the volume a little bit), now save it and start the game. Load a savegame. The Game will crash. Now go to Data folder and remove your SDfix.esp (or whatever you named it), and start the game again. Now the sound is fixed - strange bug. i'm confused, but the result is nice :)
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...