KingCoin Posted February 11, 2012 Share Posted February 11, 2012 I didn't like the night eye sound effects so I made both the Sound Descriptor and the Sound Marker for activating and deactivating night eye point to a different sound effect. It works, but the problem I've been having now is whenever I enter a new cell (going into a building or leaving), load a save, fail to cast a spell, sell or buy something, or activate something, the new sound effect for the night eye plays. I tried just changing the Sound Descriptor and leaving the Sound Marker alone and vice versa, but the effect is the same. What should/can I do to fix this? Specifics: changed both MAGIllusionNightEyeOffSD and MAGIllusionNightEyeOnSD to point to MAGCloakOutSD Link to comment Share on other sites More sharing options...
rockness Posted February 15, 2012 Share Posted February 15, 2012 I think this is a bug with the Creation Kit. I had the same thing happen to me, although I was only editing an existing Sound Descriptor. I made a few changes to the settings for an SD, and then whenever I'm in the game and load/save a game, the sound effect plays. Really annoying. Link to comment Share on other sites More sharing options...
triplex2011 Posted February 20, 2012 Share Posted February 20, 2012 Having the same issue, sounds like a thunder or a shoot for me.. Link to comment Share on other sites More sharing options...
triplex2011 Posted February 20, 2012 Share Posted February 20, 2012 Wow, i think ive found a fix for the problem: All you have to do is to start the CK, modifie all of the sound describer (only the volume a little bit), now save it and start the game. Load a savegame. The Game will crash. Now go to Data folder and remove your SDfix.esp (or whatever you named it), and start the game again. Now the sound is fixed - strange bug. i'm confused, but the result is nice :) Link to comment Share on other sites More sharing options...
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