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[help] seems like a script lag


alkanji

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Hi. First time posting on these forums. I've been generally just fixing most of my problems using the advice off the internet but this one has been bothering me for awhile now but I've managed to tolerate it to this point. Basically, throughout my entire game I seem to have scripting problems. Here are a few examples that I've noticed:

 

  • Aela the huntress is stuck in werewolf form even after I dismissed her
  • I tried turning into a werewolf once and I was stuck in that form for a while. When I came out of it I had to pause and wait for a bt before I could open my inventory. Hence I never usd it again
  • I used the cart to go to Morthal and for a while I was just stuck where I was even though I could turn the camera and zoom in and out. This was only a problem when I first went to Morthal with the cart
  • Occasionally I have to stand by the wall with a word of power for quite a long time before I actually trigger it
  • Some quests get stuck i scripted events e.g.
  1. Ancestral Worship-at the boss fight he may teleport and not reappear for a while with no draugr spawning until I pause the game and come back after a while
  2. Alduin's Wall- the first part where I had to get espern back to riverwood, it took a while for the dialogue to trigger between esbern and delphine
  3. Mind of Madness- It took me a while after completing the quest to get out of the mind
  4. Wolf Queen Awakened- the final boss the draugr arn't spawning after the first wave. Once I decided to just wait it out and I eventually got passed the 3rd wave but the door didn't open. I had to resort to disabling the TCL to complete the quest which left a sour taste in my mouth.

I'm sure I could list more but the straw that broke the camel's for me was when I report to the Pentos Occulus commander for Destroy the Brotherhood, I went to the black door and the right answer wasn't an option so I'm assuming this is a scripting issue too.

 

The mods I used in the following load order is:

  1. Unofficial Skyrim SE Patch
  2. Campfire
  3. RSkyrimChildren
  4. SMIM-SE-Merged-All
  5. EMages helmets pack-old skyrim mod by Vaultman33
  6. iNeed
  7. iNeed-Extended
  8. Warzones-SSE-Civil Unrest
  9. Hothtrooper44_ArmorCompilation
  10. Hothtrooper44_Armor_Ecksstra
  11. AmazingFollowerTweaks
  12. VikingGuards- Old Skyrim Mod by Vaultman33
  13. Cloaks
  14. Realistic Lighting Overhaul Major City interiors
  15. LC_BecomeJarlofIvarstead- Old skyrim mod which I manually ported. Works great so far baring an instance in which the quest didn't update
  16. Realistic Lighting Overhaul Minor City
  17. Civil War Extended
  18. Unique Uniques
  19. TalosHousecarl
  20. RSChildren- Complete
  21. Semi-Open Guard Helmets
  22. BarenziahQuestMarkers - old skyrim but doesnt seem to work
  23. Immersive sounds- Compendium
  24. Civil War Uniform
  25. ImperialSoldiersEscortFix
  26. Better Imperial Guard Outfit
  27. Better Stormcloak Guard Outfit
  28. BeltfastenQuivers - i think this is an old mod
  29. RobedSteelPlateArmor- old Skyrim mod
  30. BlackthornManor-havent played with yet
  31. HelgenReborn- havent played with yet
  32. OBSIS-SE
  33. Realistic Lighting Overhaul Major City Exteriors
  34. Realistic Lighting Overhaul Dawnguard interiors
  35. Realistic Lighting Overhaul Dungeons
  36. Realistic Lighting Overhaul Weathers
  37. Realistic Lighting Overhaul Dawnguard Exteriors
  38. Populated Land Roads-Legendary
  39. BattleAftermath- old skyrim mod
  40. HOPv- Horse on Patrol- Vanilla- old skyrim mod but works fine also
  41. Jk's Riverwood
  42. Settlement Expanded SE
  43. The Honored Dead
  44. Run for your lives
  45. Inigo
  46. Rorikstead Revised
  47. Immersive Patrols II
  48. Populated Towns Villages Legendary
  49. Shor's Stone
  50. Frostfall
  51. WetandCold
  52. Helarchen Creek
  53. Kynesgrove
  54. Soljund's Sinkhole
  55. Karthwasten
  56. Settlements Expanded SE- blackthorn patch
  57. Civil War Ambushes
  58. PrvtRoyalArmory-old skyrim
  59. The paarthunax Dilemma
  60. Cloaks-Dawnguard
  61. Cloaks- USSEP Patch
  62. Settlements Expanded SE- RS children
  63. LC_Mecenary- old skyrim
  64. Immersive Citizens- AI Overhaul
  65. Darkwater Crossing
  66. Whistling Mine
  67. RealisticWaterTwo

I admit to playing around in CreationKit as well but only to adjjust armor using some of these mods. E.g. I would use Emage helmets to adjust helmets of VikingGuard etc

 

The order was done by LOOT with the exception that I changed the order of CLoaks and VikingGuard to be above the lightingoverhaul. Reason is Claoks don't load on guards otherwise and VikingGuard must be above Cloaks for cloaks to load also.

 

Things I tried to resolve the problem

  1. I disabled Frostfall, WetandCold, iNeed and all the lighting overhauls
  2. I've used Fallrim's Tools to clean my save
  3. I adjusted my papyrus values to
  • fUpdateBudgetMS=1.7
  • fExtraTaskletBudgetMS=1.7
  • fPostLoadUpdateTimeMS=1000.0
  • iMinMemoryPageSize=128
  • iMaxMemoryPageSize=512
  • iMaxAllocatedMemoryBytes=76800
  • bEnableLogging=0
  • bEnableTrace=0
  • bLoadDebugInformation=0
  • bEnableProfiling=0

Perhaps my test is flawed but I either try to play through the final part of Wolf Queen Awakened loading just before I enter the chamber and see if its fixed or I wait 3 days to see if theres a long lag after turning into a vampire

 

I am aware theres a lot of script heavy mods in my list but I dont know how to go about finding the mod causing it if it is even a mod. My PC specs are

Dell Inspiron 15R

i5 3rd gen

AMD Radeon 7730m

8gb RAM

 

I play on low settings and I make sure that there I minimize any background processes when I play. I play on low settings and the game runs smoothly with the very occasional lag

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  • 2 weeks later...

I'm curious to see how you get on. I've a heavy load order, I admit, but I'm suffering from dreadful lag in simple things like the initial quest around Whiterun. For example, Irileth running to get the troops off to fight the dragon stands around doing nothing for up to 40 seconds before running down the Jarl's hall, then stopping again for another 40 seconds. Yet everything around and about is running smoothly. It's driving me mad, but I can't fathom why the usual collection of mods I have used before should suddenly cause problems. I have excellent FPS, no choppy pictures or other symptoms of lag.

 

I'll track this and I would be interested to know if you have any luck.

 

Thanks!

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  • 9 months later...

Chiming in here with my experiences with script lag. Ok so the situations where I encounter script lag are as follows:

 

1. An active quest is updating its displayed objectives. Can be traced back to SetObjectiveDisplayed(). This function is at work when we complete a quest objective and a new objective is displayed.

2. Looting a container or corpse. Might be traced back to OnContainerChange(). This script runs when we remove stuff and place it into our inventory.

3. Feeding on a corpse ( I use Better Vampires ). Not sure what script runs in this situation. But since Better Vampires uses a script to keep track of number of feedings the player has, it's definitely script related.

4. Mining an ore vein. The ore veins that we see in the game are just static objects. However, in Creation Kit every ore vein is linked to a mineore marker which contains the script. I don't remember the name of the script, but it's in the marker object.

 

I was experiencing a lot of script lag of the above nature all of a sudden in Oldrim. What's really crazy is it just started to happen even after years of a heavy loverslab based load order. It seems the mods that I used are irrelevant. Having crossed over to SSE, the script lag is still there. And I'm not using any loverslab mods this time.

 

I have a high end rig and can run SSE at a consistent 60fps outdoors even with mods like Simply Bigger Trees, Noble Skyrim HD 2K, and Viscous Grass. Now that I type this, I just wonder if it's actually something to do with Windows 10 itself. The past few updates seem to coincide with recent Skyrim issues. Of course that's just a theory and observation. I really don't have enough to go on to call it a hypothesis.

 

I guess I should post a link to my modlist. Maybe we all have 1 or more mods in common that might narrow down the cause of script lag. https://modwat.ch/u/SkyrimBeast/plugins

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