Tasheni Posted May 8, 2017 Share Posted May 8, 2017 Hi community, I recorded a new lore friendly song. I put it with split verses into a scene because I want to use several animations to get it lively. Here you can watch it: I've read somewhere that there is a delay before each line will be played, because of an invisible timer. It's pretty annoying with these pauses, but I can't remember where I've heard about it and if there was a solution. Has somebody knowledge of it and can help me out? Any help is very much appreciated. Songtext is from the Imperial Library: Chim-El AdabalMelody by me. And if I get the time to play my Bouzouki some day, there will be music too :) Greetings from Tasheni Link to comment Share on other sites More sharing options...
Tasheni Posted May 9, 2017 Author Share Posted May 9, 2017 I found out that the delay between voicefiles is handled via this in the Game Settings: fGamplayVoiceFilePadding Numeric Value: 0.5 A change of this value affects the whole game and is not usable for me. Could this value be changed by a script? So I could set the value at beginning of songs to 0 and afterwards back to original.The other reason could be a pause at beginning or end of the files - but, no, I cutted it very tight. So it seems that I have to decide between lively animations or pauses between the lines. Or is there another way to achieve this? The only thing I can think of is a script attached to the voice line that starts and ends several animations with a timer set between them - but this looks like a lot of fumbling around until it's all synchronized. Has someone experience with this stuff? Link to comment Share on other sites More sharing options...
candlepin Posted May 10, 2017 Share Posted May 10, 2017 I do not believe Game Settings like this can be changed in-game, never mind dynamically. You have to change them in the ini file. Could you merge the verses together and merge the animations into one long animation? If you want the animations to play between verses, just leave dead air time between the verses. It might take some timing, but I see this as a better option. Link to comment Share on other sites More sharing options...
Di0nysys Posted May 11, 2017 Share Posted May 11, 2017 FSS - No Pause does this by changing a GMST. Check out how it does it. Link to comment Share on other sites More sharing options...
NagusQuark Posted May 11, 2017 Share Posted May 11, 2017 Try Game.SetGameSettingFloat("fGameplayVoiceFilePadding", 0.0) Link to comment Share on other sites More sharing options...
Tasheni Posted May 12, 2017 Author Share Posted May 12, 2017 Thank you all for your replies and sorry that I didn't answer earlier. I will take a look at all your suggestions and will see, what fits best. I report back. Link to comment Share on other sites More sharing options...
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