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[LE] I have a delay in scene dialogue. Is there a way to cut that off?


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Hi community,

 

I recorded a new lore friendly song. I put it with split verses into a scene because I want to use several animations to get it lively. Here you can watch it:

 

I've read somewhere that there is a delay before each line will be played, because of an invisible timer. It's pretty annoying with these pauses, but I can't remember where I've heard about it and if there was a solution. Has somebody knowledge of it and can help me out? Any help is very much appreciated.

 

Songtext is from the Imperial Library: Chim-El Adabal

Melody by me. And if I get the time to play my Bouzouki some day, there will be music too :)

 

Greetings from Tasheni

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I found out that the delay between voicefiles is handled via this in the Game Settings:

 

fGamplayVoiceFilePadding Numeric Value: 0.5

 

A change of this value affects the whole game and is not usable for me. Could this value be changed by a script? So I could set the value at beginning of songs to 0 and afterwards back to original.

The other reason could be a pause at beginning or end of the files - but, no, I cutted it very tight. So it seems that I have to decide between lively animations or pauses between the lines. Or is there another way to achieve this? The only thing I can think of is a script attached to the voice line that starts and ends several animations with a timer set between them - but this looks like a lot of fumbling around until it's all synchronized.

 

Has someone experience with this stuff?

 

 

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I do not believe Game Settings like this can be changed in-game, never mind dynamically. You have to change them in the ini file.

 

Could you merge the verses together and merge the animations into one long animation? If you want the animations to play between verses, just leave dead air time between the verses. It might take some timing, but I see this as a better option.

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