Borghal Posted May 8, 2017 Share Posted May 8, 2017 Hi, I'm wondering how exactly damage is calculated because I suspect I may have done something to f*#@ up balance - either that or the default game setting is just bonkers. I'm in a cave fighting some bandits and this one bandit almost always kills me with one shot despite me doing very little to him. Checked the stats with mfg console and it's as follows:Me:39 HP remaining, lvl 16, armor at 98 Bandit Thug:lvl 9, Marksman at 37, AttackDamageMult at 1, using a Longbow with base damage 6, crit 3, no active effects beside mortality Difficulty is Adept, ie no modifiers.As for combat mods, I have ACE Realistic combat installed (only that one module + BYOG which I don't use)ACE gives a chance to do 1.5x damage, that's still only 13ish on a crit even. So how is he doing 35-40+ dmg per hit to me with those stats ?? Link to comment Share on other sites More sharing options...
Borghal Posted May 8, 2017 Author Share Posted May 8, 2017 (edited) For completness sake here's all the mods I run right now, though besides ACE I don't believe any of them shoudl mess with (bow) damage 3DNPCA Quality World Map and Solstheim Map - With RoadsACE - Athyra's Comprehensive EnhancementsAchieve ThatAll hairs for all non-beast racesaMidianBorn Caves and MinesaMidianBorn FarmhouseaMidianBorn Solstheim LandscapeAnimated ClutterApocalypse - Magic of SkyrimAppropriately Attired JarlsArissa - The Wandering RogueArrow Recovery System OverhaulAudio Overhaul for Skyrim 2Auto Unequip AmmoBeardsBetter Animal FootstepsBetter Beast Races v2Better Dialogue ControlsBetter FrecklesBetter males - Beautiful nudes and faces - New hairstylesBetter MessageBox ControlsBetter Skill and Quest Books NamesBetter Stealth AI for Followers - No Torch while SneakingBlacksmith Storage Chests - Automatic Storage for Smithing SuppliesBrawl Bugs Patch - Plugins - Modder ResourceBring Out Your DeadBurn Freeze Shock EffectsCalientes Beautiful Bodies Edition -CBBE-Campfire - Complete Camping SystemCategorized Favorites MenuClamsDropPearlsClimates Of Tamriel-VCloaks of SkyrimClothing and Clutter FixesCome together N Out of the way - Nausicaa-S TweakerComplete Crafting Overhaul RemadeConsistent Older PeopleCoverkhajiitsCutting Room FloorDawnguard Rewritten - ArvakDead Body Collision FixDeadly Mutilation - dismemberment blood and goreDeadly Spell ImpactsDovahbit of CaerbannogDual Sheath ReduxDual Wield Blocking AnimationsDual Wield ParryingEnchantment Reload FixEnhanced Blood TexturesEnhanced Lighting for ENB (ELE) - LITEEnhanced Night SkyrimEven Better Quest ObjectivesFootprintsFores New Idles in Skyrim - FNISFores New Idles in Skyrim - FNIS CrteraturesFrostfall 3.4 ReleaseFuz Ro D-oh - Silent VoiceGiantGlowing Ore Veins 300Guard Dialogue OverhaulHagraven.by.KajuanHD Enhanced TerrainHearthfire ExtendedHigh Quality LODsImmersive ArmorsImmersive Citizens - AI OverhaulImmersive HUD - iHUDImmersive PatrolsImmersive Skyrim Thunder V6Immersive WeaponsImproved closefaced helmetsImproved Combat SoundsInconsequential NPCsINIGOItem RecyclingJaySuS SwordsKenMOD - Time on loading screenLanterns of Skyrim - All In OneLightning during Thunder StormsLore-Based Loading ScreensMain Font ReplacementMfg ConsoleMorning Fogs RefinedMorskom EstateNARC - No Animals Report Crimesnew childrenNighteye SpellNon-Essential ChildrenNot So Fast - Main QuestPapyrusUtil - Modders Scripting Utility FunctionsPoint The WayProject Flintlock Rifle - Sequel to Musket ModQuick Start - Skip The Opening SequenceRaceMenuReal RainReal Wood Textures - FarmhousesRealistic Needs and DiseasesRealistic Ragdolls and ForceRealistic Water TwoRelighting SkyrimRun For Your LivesSkeleton.and.Human.Bones.by.KajuanSkyFalls + SkyMillsSkyrim Distant DetailSkyrim Immersive CreaturesSkyrim Peasant FashionSkyrim Project OptimizationSkyrim RedesignedSkyrim Unlimited Rings And AmuletsSkyrim Weapon De-LARP-ification ProjectSkyUISmart SoulsSofia - The Funny Fully Voiced FollowerSofia Customizer Redux - CBBEStatic Mesh Improvement ModSTEP - Skyrim Total Enhancement Project cStones of Barenziah Quest MarkersSuperior Lore-Friendly Hair - HD texturesThe Paarthurnax DilemmaTK DodgeTobes Highres TexturesUltimate HD Fire EffectsUnique UniquesUnmanaged: DawnguardUnmanaged: DragonbornUnmanaged: HearthFiresUnmanaged: HighResTexturePack01Unmanaged: HighResTexturePack02Unmanaged: HighResTexturePack03Unmanaged: Unofficial High Resolution PatchUnofficial Skyrim Legendary Edition PatchVarious guard outfits for Every cityTS EditionViewable Faction RanksVilja in SkyrimVioLens - A Killmove ModWeapons and Armor Fixes RemadeWearable LanternsWet and ColdWinter Is Coming - CloaksXCE - DawnguardXCE - Xenius Character EnhancementXP32 Maximum Skeleton Edited May 8, 2017 by Borghal Link to comment Share on other sites More sharing options...
Shivala Posted May 9, 2017 Share Posted May 9, 2017 If you have immersive citizens you might not need "Run for your lives" I think Immersive Citizens covers that. As far as I know I see no mods that would interfere with dmg manipulation. But you never know. Could be something in there. Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted May 9, 2017 Share Posted May 9, 2017 You might have a increased incoming damage debuff on your character. Link to comment Share on other sites More sharing options...
Borghal Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) I approached the bandit facing him and standing with weapons out, that should eliminate any modifiers from ACE... Tried to find a combat logger mod, couldn't find anything that would display incoming damage. So I decided to fight fire with fire, as it were, by installing Deadly Combat mod and shifting the mod's modifiers around so that ~equal level enemies represent an adequate challenge. This sums up my feelings:http://i.imgur.com/x0ml8.png Edited May 9, 2017 by Borghal Link to comment Share on other sites More sharing options...
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