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Damage calculation - how does it work?


Borghal

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Hi,

 

I'm wondering how exactly damage is calculated because I suspect I may have done something to f*#@ up balance - either that or the default game setting is just bonkers.

 

I'm in a cave fighting some bandits and this one bandit almost always kills me with one shot despite me doing very little to him. Checked the stats with mfg console and it's as follows:

Me:

39 HP remaining, lvl 16, armor at 98

 

Bandit Thug:

lvl 9, Marksman at 37, AttackDamageMult at 1, using a Longbow with base damage 6, crit 3, no active effects beside mortality

 

Difficulty is Adept, ie no modifiers.

As for combat mods, I have ACE Realistic combat installed (only that one module + BYOG which I don't use)

ACE gives a chance to do 1.5x damage, that's still only 13ish on a crit even.

 

So how is he doing 35-40+ dmg per hit to me with those stats ??

 

 

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For completness sake here's all the mods I run right now, though besides ACE I don't believe any of them shoudl mess with (bow) damage

 

 

 

3DNPC
A Quality World Map and Solstheim Map - With Roads
ACE - Athyra's Comprehensive Enhancements
Achieve That
All hairs for all non-beast races
aMidianBorn Caves and Mines
aMidianBorn Farmhouse
aMidianBorn Solstheim Landscape
Animated Clutter
Apocalypse - Magic of Skyrim
Appropriately Attired Jarls
Arissa - The Wandering Rogue
Arrow Recovery System Overhaul
Audio Overhaul for Skyrim 2
Auto Unequip Ammo
Beards
Better Animal Footsteps
Better Beast Races v2
Better Dialogue Controls
Better Freckles
Better males - Beautiful nudes and faces - New hairstyles
Better MessageBox Controls
Better Skill and Quest Books Names
Better Stealth AI for Followers - No Torch while Sneaking
Blacksmith Storage Chests - Automatic Storage for Smithing Supplies
Brawl Bugs Patch - Plugins - Modder Resource
Bring Out Your Dead
Burn Freeze Shock Effects
Calientes Beautiful Bodies Edition -CBBE-
Campfire - Complete Camping System
Categorized Favorites Menu
ClamsDropPearls
Climates Of Tamriel-V
Cloaks of Skyrim
Clothing and Clutter Fixes
Come together N Out of the way - Nausicaa-S Tweaker
Complete Crafting Overhaul Remade
Consistent Older People
Coverkhajiits
Cutting Room Floor
Dawnguard Rewritten - Arvak
Dead Body Collision Fix
Deadly Mutilation - dismemberment blood and gore
Deadly Spell Impacts
Dovahbit of Caerbannog
Dual Sheath Redux
Dual Wield Blocking Animations
Dual Wield Parrying
Enchantment Reload Fix
Enhanced Blood Textures
Enhanced Lighting for ENB (ELE) - LITE
Enhanced Night Skyrim
Even Better Quest Objectives
Footprints
Fores New Idles in Skyrim - FNIS
Fores New Idles in Skyrim - FNIS Crteratures
Frostfall 3.4 Release
Fuz Ro D-oh - Silent Voice
Giant
Glowing Ore Veins 300
Guard Dialogue Overhaul
Hagraven.by.Kajuan
HD Enhanced Terrain
Hearthfire Extended
High Quality LODs
Immersive Armors
Immersive Citizens - AI Overhaul
Immersive HUD - iHUD
Immersive Patrols
Immersive Skyrim Thunder V6
Immersive Weapons
Improved closefaced helmets
Improved Combat Sounds
Inconsequential NPCs
INIGO
Item Recycling
JaySuS Swords
KenMOD - Time on loading screen
Lanterns of Skyrim - All In One
Lightning during Thunder Storms
Lore-Based Loading Screens
Main Font Replacement
Mfg Console
Morning Fogs Refined
Morskom Estate
NARC - No Animals Report Crimes
new children
Nighteye Spell
Non-Essential Children
Not So Fast - Main Quest
PapyrusUtil - Modders Scripting Utility Functions
Point The Way
Project Flintlock Rifle - Sequel to Musket Mod
Quick Start - Skip The Opening Sequence
RaceMenu
Real Rain
Real Wood Textures - Farmhouses
Realistic Needs and Diseases
Realistic Ragdolls and Force
Realistic Water Two
Relighting Skyrim
Run For Your Lives
Skeleton.and.Human.Bones.by.Kajuan
SkyFalls + SkyMills
Skyrim Distant Detail
Skyrim Immersive Creatures
Skyrim Peasant Fashion
Skyrim Project Optimization
Skyrim Redesigned
Skyrim Unlimited Rings And Amulets
Skyrim Weapon De-LARP-ification Project
SkyUI
Smart Souls
Sofia - The Funny Fully Voiced Follower
Sofia Customizer Redux - CBBE
Static Mesh Improvement Mod
STEP - Skyrim Total Enhancement Project c
Stones of Barenziah Quest Markers
Superior Lore-Friendly Hair - HD textures
The Paarthurnax Dilemma
TK Dodge
Tobes Highres Textures
Ultimate HD Fire Effects
Unique Uniques
Unmanaged: Dawnguard
Unmanaged: Dragonborn
Unmanaged: HearthFires
Unmanaged: HighResTexturePack01
Unmanaged: HighResTexturePack02
Unmanaged: HighResTexturePack03
Unmanaged: Unofficial High Resolution Patch
Unofficial Skyrim Legendary Edition Patch
Various guard outfits for Every cityTS Edition
Viewable Faction Ranks
Vilja in Skyrim
VioLens - A Killmove Mod
Weapons and Armor Fixes Remade
Wearable Lanterns
Wet and Cold
Winter Is Coming - Cloaks
XCE - Dawnguard
XCE - Xenius Character Enhancement
XP32 Maximum Skeleton

 

 

Edited by Borghal
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If you have immersive citizens you might not need "Run for your lives" I think Immersive Citizens covers that.

 

As far as I know I see no mods that would interfere with dmg manipulation. But you never know. Could be something in there.

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I approached the bandit facing him and standing with weapons out, that should eliminate any modifiers from ACE...

 

Tried to find a combat logger mod, couldn't find anything that would display incoming damage.

 

So I decided to fight fire with fire, as it were, by installing Deadly Combat mod and shifting the mod's modifiers around so that ~equal level enemies represent an adequate challenge.

 

This sums up my feelings:

http://i.imgur.com/x0ml8.png

Edited by Borghal
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