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TheDungeonDweller

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  1. Message forms can't be passed as an objectreference, which I think is what lead to error #2. So instead: Event OnActivate(ObjectReference akActionRef) ; where akActionRef is the object that activated this object if akActionRef == < insert expected object here > ; code endif EndEvent And for your count variable, it only needs to be: count += 1 No need to assign the variable to itself in order to increment or deincrement. Yeah the auto flag not allowed error sounds like your script is tagged to be const, which isn't allowed unless the properties are also const.
  2. I'm thinking use OnItemAdded and then activate the book that way.
  3. They will keep putting their products out as is, and they'll continue to do what they want for as long as you keep feeding them your money. So because that will never change, trends like this will continue. Money talks, and when there isn't enough, businesses will start wondering why. Beth has never had to wonder why.
  4. Oldrim has the edge that you don't have to get all the DLCs. Some people still make mods that don't depend on the DLCs. Unfortunately, you need all three if you want the USKP. SE forces all three on you so..
  5. Uhm, don't give up just yet. There's always ways of doing something. Always when I want to do something in the game, I dig as deep as I can to see if I can pull off a proof of concept. If you know how to script, then you can script these effects where, an ability is added to the actors that make them immune to the effect.. as these are constant effect, this immunity could be permanent. Prior to casting the spells, the ability's spell conditions need to be set to not fire until the effect of the other spell is gone. I'm saying, keep working with the condition system. Look here: http://www.creationkit.com/index.php?title=Condition_Functions and see what you can use. Heck you can even prevent certain things from happening on the same day more than once by restricting said action to wait a different day, hours, weeks, or months, hell even years.
  6. I don't know how to go about coding this..not much experience with containers but I know you'll need this: http://www.creationkit.com/index.php?title=OnContainerChanged_-_ObjectReference
  7. You can remove things you don't want in the oldrim mod through TES5Edit, and leave in what you want, then you can port it to SE by saving the mod in CK SE.
  8. The Community Uncapper is a mod that is good at controlling on how often you level.
  9. You can probably set the Target conditions to HasMagicEffect [effecthere] == 0.00. So that the effect wont apply to the target if the effect is already on it.
  10. Except for the PS4 where Sony doesn't want external assets from mods.
  11. That may work as well. And by removing, I mean calling Clear() on the alias.
  12. https://www.creationkit.com/index.php?title=HasAssociation_-_Actor You can use GetNumRef with SKSE to grab all actors in a cell(and it will do just that, hence this function is slow). https://www.creationkit.com/index.php?title=GetNumRefs_-_Cell And then check their associations with each other with GetRelationshipRank and then use HasAssocation. Or probably skip GetRelationshipRank and just use HasAssociation. I'm terrible at arrays but if I weren't, I'd gladly write an example code out for you. The idea I got in my head is to iterate through the actors against the one I care about(the first actor) and the function will return whatever association type I'm concerned with. Obviously you want the functions' type to be AssocationType so it will return such.
  13. Both of them are racially motivated it seems, to which I can't join either. Tullius seems to have a problem with Nords and their culture. Ulfric doesn't care for non Nords. Can't support either. UNFORTUNATELY, Diplomatic Immunity and Season Unending sort of force you to pick sides anyway.
  14. And it's said improvements that bother me so much with Skyrim going 64. All they did was update the CK's executable to run with SSE :( but did not bring over the improvements to papyrus or even to the CK itself. I don't see what would have been the trouble; they are wasting all this time milking Skyrim, so why not? /rant
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