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War of the Commonwealth 2.0


SMB92

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The biggest thing i like about the war of the common wealth spawns is well all the spawns that make it seem like a big warzone my question is are you going to be cutting it down so that it seems more...barren or are we going to have the big "war" some of us love about WTOC

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I actually don't have the highway + elevated spawns mod (no idea what it's called either but I know whatcha mean).

 

My best guess is WOTC doesn't work with the Raider Overhaul and Tales of the Commonwealth mod in this particular case. :tongue:

(I'd post my mods list here if anyone's interested in helping me out and find the culprit that's been getting on my nerves :laugh: )

 

 

Yes it does ... I have been working with WOTC, Raiders Overhaul and Super Mutant Overhauls as well and that is not a problem .. my WOTC setup is Weekend Warrior and I did not alter anything in the menu except that Vertibirds are off ... regarding CTD's, the author of this mod said it very clearly in his mod description that CTD's are to be expected and the only solution is to access the cell where you are getting the CTD, from a different direction.

 

For example, before I was having CTD's when fast traveling to Cambridge Police Station .... now, anytime that I want to report to them, I still use the fast travel but not directly to that site but to the building located to the NE of the police station and that has fixed this issue on that particular site. From that building I just walk, kill enemies ( most of the time they spawn in that area ) and nicely walk into the station with no CTD's at all.

 

In general I do not mind at all to have CTD's once in a while because I know they are related to this mod and because the author made us aware in advance. Bottom line, I cannot play this game without it. Period. The game is boring without it and I can't wait for the new one ( SOTC ) which in my understanding, will not have this kind of issues since it will be more stable.

 

Also, the author has said that he will not update/fix this mod ( WOTC ) since it is pointless because the issue ( CTD's ) will not be fixed unless it is re-writting entirely and that is the reason why he is developing a new mod ( SOTC ) that will be ready by the end of the year ( I hope ). In the meantime, if you want to play with this mod, you must accept the fact that you will probably CTD and the only way around it is, as I said, accessing the cell from different direction. It does work, try it !

 

NOTE : on my previous play through, I chose Weekend Warrior and increased the number of enemies and spawns and my game was very unstable, getting CTD's very often. Anytime I was getting to Cambridge Police Station, there were spawning not just raiders, but ghouls, robots and synths at the same time ... it was beautiful from war standpoint but very unstable. I hope that the new one allow us to have that and at the same time, be more stable than this one. IMHO, FO4 without this mod is just so boring that I won't play it.

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Love this mod, I have had only had a few CTD's usually only once per play session since installing it.

 

The game is much more interesting now with this mod, best of luck on the new version.

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Love this mod for many reasons, especially seeing as how I always start on spectral island. It helps especially to have the no water mod along with this, for it makes it so that I can slowly enter the wasteland by foot, instead of using fast travel which I know risks crashes.

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General public update:

 

Work restarted on the mod at the start of the month and work on the core scripts is almost done.

 

Unfortunately I've dropped plug and play support for other mods however it still won't be hard to actually add new content from other mods.

 

I have also taken away certain levels of customisation, mainly just the micromanagement, because it is taking too much time to deal with and highly likely users won't ever use or need such fine controls. You still get a shitload of options, don't worry ;). The only major thing to mention is that you will only be able to set a preset for all regions or per region, rather than per system.

 

I have however devised and implemented a Turf Wars system. I won't go into further details yet, I'll leave it to your imaginations.

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Nice to hear again from you and this mod. *g* I do not install WoTC because of the problems i will get with my high modded game. (my game isn´t stable enough for that)

but i´m curious.
Turf War sounds like a mud slaughter. i guess we will see water pistols and green and red slime all over the place where NPCs getting such slimy that they will look like the pizzamonster from "Spaceballs". and besides you can hear strange "huuuuh" and "HHUAAAAH" sounds like bedsheet ghosts do; the ones sometimes leaving the child room for no reason. maybe :wink:

Edited by Graslama
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Turf Wars is an optional system that can be turned on or off at any time from within the mod. It allows actors to vie for control of a region. Just to remind everyone, the Commonwealth alone has 13 regions. This can be turned on or off in any number or combinations of regions you choose.

 

I will say a couple things about it. One is, you want a well balanced game (using Raider Overhaul as it is now you would probably end up with Raiders in control of everything) and Two is, it is meant to be in the later stages of the game so you probably want to use it it whether the Carnage Spawns preset.

 

Unfortunately I cannot make this system as dynamic as I envisioned, I believe Bethesda also dropped their own version of this with the shipped game. Simply too many restrictions with the base game to do it through script alone, and the scope of this mod maintains that I will not edit vanilla, as to keep compatible with all mods. Thus this feature will just be a fun little mode to play around with.

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No worries itsbuffy. We will be hard at work over this weekend to get everything sorted and ready to start building in CK.

 

@Everyone else, I am strongly considering starting a new thread soon as a fair bit has changed (although the core functionality detailed in he OP remains the scope/same). Some features were dropped given they were maybe considered too gimmicky or not worth the time, other features were brought in, and the same true for some of the customisation options.

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